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https://github.com/profjordanov/sports-system

React/Redux and .NET Core based sport system to bet for matches.
https://github.com/profjordanov/sports-system

asp-net-core-2-2 cqrs domain-driven-design event-sourcing functional-programming hateoas hateoas-hal rest-api restful-api

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React/Redux and .NET Core based sport system to bet for matches.

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# JBet
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](http://makeapullrequest.com)

[![Build status](https://ci.appveyor.com/api/projects/status/5xu73ew2on693vhe?svg=true)](https://ci.appveyor.com/project/profjordanov/sports-system)

[![Codacy Badge](https://api.codacy.com/project/badge/Grade/2e0461ba54e148bea7bb3b5a81e76924)](https://www.codacy.com/app/profjordanov/sports-system?utm_source=github.com&utm_medium=referral&utm_content=profjordanov/sports-system&utm_campaign=Badge_Grade)

Web based sport system to bet for matches, played by teams.
As a whole, this project aims to implement most of the [AspNetCore-Developer-Roadmap](https://github.com/MoienTajik/AspNetCore-Developer-Roadmap)

## Data Model
### The system holds teams, players, matches, comments, users, bets and votes.
- [x] Teams have name, nick name (optional), web site (optional), date founded (optional) and a set of players.
- [x] Players have name, date of birth, height, and may be part of some team or be unemployed.
- [x] Teams play matches. Each match has home team, away team, date and time and a set of comments.
- [x] Comments have content (text), date and time and owner user (author).
- [x] Users have username, email and password (encrypted). Users hold also a set of bets and a set of comments for the matches.
- [x] Users can bet some money for the home or away team for existing match.
- [x] Users can vote for a team (give +1) ones.

## Features
1. Domain-Driven Design in Practice a.k.a [DDD](https://en.wikipedia.org/wiki/Domain-driven_design)
2. REST with [HATEOAS](https://github.com/riskfirst/riskfirst.hateoas) by following [HAL](http://stateless.co/hal_specification.html)
3. Command and Query Responsibility Segregation (CQRS) via [MediatR](https://github.com/jbogard/MediatR)
4. Functional style command/query handlers via robust option/maybe type [Optional](https://github.com/nlkl/Optional)

Examples:
```csharp
// LoginHandler.cs
public Task> Handle(Login command, CancellationToken cancellationToken = default) =>
ValidateCommand(command).FlatMapAsync(cmd =>
FindUser(command.Email).FlatMapAsync(user =>
CheckPassword(user, command.Password).FlatMapAsync(_ =>
GetExtraClaims(user).MapAsync(async claims =>
GenerateJwt(user, claims)))));
```
5. Event-sourcing via [Marten](https://jasperfx.github.io/marten/)
6. A complete integration tests suite

Examples:
```csharp
// AuthControllerTests.cs
[Theory]
[CustomizedAutoData]
public async Task LoginShouldSetProperHttpOnlyCookie(Register register)
{
// Arrange
await _authHelper.Register(register);

var loginCommand = new Login
{
Email = register.Email,
Password = register.Password
};

// Act
var response = await _fixture.ExecuteHttpClientAsync(client =>
client.PostAsJsonAsync(AuthRoute("login"), loginCommand));

// Assert
var token = (await response
.ShouldDeserializeTo())
.TokenString;

response.Headers.ShouldContain(header =>
header.Key == "Set-Cookie" &&
header.Value.Any(x => x.Contains(AuthConstants.Cookies.AuthCookieName) && x.Contains(token)));
}
```
7. Real-time communications through SignalR
8. AutoMapper
9. EntityFramework Core with PostgreSQL Server and ASP.NET Identity
10. JWT authentication/authorization
11. File logging with Serilog
12. Stylecop
13. Swagger UI + Fully Documented Controllers
14. Global Model Errors Handler
15. Global Environment-Dependent Exception Handler
16. Thin Controllers

Examples:
```csharp
// BetsController.cs
///
/// Logged-in users can bet for the home team.
///
/// HTTP request.
[HttpPost("home-team", Name = nameof(BetForHomeTeam))]
[ProducesResponseType(typeof(UserMatchBetResource), (int)HttpStatusCode.Created)]
public async Task BetForHomeTeam([FromBody] MatchHomeBetInput input) =>
(await Mediator.Send(new UserBetForHomeTeam(input, CurrentUserId))
.MapAsync(_ => ToEmptyResourceAsync()))
.Match(resource => CreatedAtAction(nameof(BetForHomeTeam), resource), Error);
```
17. [FluentValidation](https://fluentvalidation.net/)
18. Neat folder structure
```
├───client
│ ├───public
│ │ ├───index.html
│ │ └───manifest.json
│ ├───src
│ │ ├───api
│ │ ├───components
│ │ ├───redux
│ │ └───utils
├───server
│ ├───configuration
│ │ ├───analyzers.ruleset
│ │ └───stylecop.json
│ ├───src
│ │ ├───Jbet.Api
│ │ ├───Jbet.Business
│ │ ├───Jbet.Core
│ │ ├───Jbet.Domain
│ │ └───Jbet.Persistence
│ └───tests
│ └───Jbet.Tests
```
### Test Suite
19. Arrange Act Assert Pattern
20. xUnit
21. Autofixture
22. Moq
23. Shouldly
24. FakeItEasy
25. Respawn

# Functionality
- [x] Anonymous users can register user account by email and password.
- [x] Anonymous users can login by email and password.
- [x] Logged-in users can logout.
- [x] Anonymous users can view the home page, holding the top 3 matches (having most bets) and best 3 teams (most voted).
- [x] Anonymous users can view all matches (ordered by date, with paging).
- [x] Logged-in users can view team details (information about the team and its players).
- [x] Logged-in users can vote for a team (no more than once).
- [x] Logged-in users can view match details (home team, away team, date and comments).
- [x] Logged-in users can add comments for given match.
- [x] Logged-in users can bet for the home or away team.
- [x] Logged-in users can create a new team and assign players to the new team.