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https://github.com/projectborealis/iaus

Infinite axis utility system in UE Behavior Trees
https://github.com/projectborealis/iaus

ue4 ue5 unreal unreal-engine unreal-engine-4 unreal-engine-5

Last synced: 26 days ago
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Infinite axis utility system in UE Behavior Trees

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README

        

![IAUS BT](https://user-images.githubusercontent.com/2672245/130464073-edb55167-5f79-4daf-8957-37a71299dd93.png)

# IAUS

Infinite axis utility system for UE5 Behavior Trees.

# Build Note

At the current moment, we require a [custom engine patch](https://github.com/ProjectBorealisTeam/UnrealEngine/commit/2628348d6ecc75d6711cc92731cbaf19b1f23fd4) for this plugin function.

# Usage

See [the wiki](https://github.com/ProjectBorealis/IAUS/wiki) for usage. Contributions welcome!

# Contributing

We welcome any PRs to improve the plugin for a variety of use cases. Feel free to submit any bug/typo fixes, performance optimizations or new features!

# Resources

* [Curvature wiki](https://github.com/apoch/curvature/wiki) - For learning more about Utility theory
* [Dave Mark's blog](http://intrinsicalgorithm.com/IAonAI/) - The original resource for Utility theory, in Guild Wars 2

# Credits

* [Arran Walker](https://github.com/saracen), a former Project Borealis team member, for creating the initial plugin