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https://github.com/projectborealis/iaus
Infinite axis utility system in UE Behavior Trees
https://github.com/projectborealis/iaus
ue4 ue5 unreal unreal-engine unreal-engine-4 unreal-engine-5
Last synced: 26 days ago
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Infinite axis utility system in UE Behavior Trees
- Host: GitHub
- URL: https://github.com/projectborealis/iaus
- Owner: ProjectBorealis
- License: mit
- Created: 2019-09-06T06:10:35.000Z (over 5 years ago)
- Default Branch: ue5
- Last Pushed: 2024-07-08T17:30:57.000Z (7 months ago)
- Last Synced: 2025-01-01T22:08:07.943Z (about 1 month ago)
- Topics: ue4, ue5, unreal, unreal-engine, unreal-engine-4, unreal-engine-5
- Language: C++
- Homepage:
- Size: 95.7 KB
- Stars: 65
- Watchers: 12
- Forks: 12
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
![IAUS BT](https://user-images.githubusercontent.com/2672245/130464073-edb55167-5f79-4daf-8957-37a71299dd93.png)
# IAUS
Infinite axis utility system for UE5 Behavior Trees.
# Build Note
At the current moment, we require a [custom engine patch](https://github.com/ProjectBorealisTeam/UnrealEngine/commit/2628348d6ecc75d6711cc92731cbaf19b1f23fd4) for this plugin function.
# Usage
See [the wiki](https://github.com/ProjectBorealis/IAUS/wiki) for usage. Contributions welcome!
# Contributing
We welcome any PRs to improve the plugin for a variety of use cases. Feel free to submit any bug/typo fixes, performance optimizations or new features!
# Resources
* [Curvature wiki](https://github.com/apoch/curvature/wiki) - For learning more about Utility theory
* [Dave Mark's blog](http://intrinsicalgorithm.com/IAonAI/) - The original resource for Utility theory, in Guild Wars 2# Credits
* [Arran Walker](https://github.com/saracen), a former Project Borealis team member, for creating the initial plugin