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https://github.com/ptrvilya/blendify

Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.
https://github.com/ptrvilya/blendify

blender blender-python bpy rendering

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Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.

Awesome Lists containing this project

README

        


blendify logo



Paper PDF



Google Colab



Project page



pypi package



The GPL v3 License

## Introduction
Blendify is a lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender. Developed with a focus on 3D computer vision visualization, Blendify simplifies access to selected Blender functions and objects.

Key features of Blendify:

1. **Simple interface:** Blendify provides a user-friendly interface for performing common visualization tasks without having to dive into the complicated Blender API.

2. **Easy integration:** Blendify seamlessly integrates with development scripts, implementing
commonly used routines and functions:
* native support of point clouds, meshes, and primitives;
* support of per-vertex colors and textures;
* advanced shadows with shadow catcher objects;
* video rendering with smooth camera trajectories;
* support for common camera models;
* import and export of .blend files for deeper integration with Blender;
* per-face definition of materials for meshes;
* support for common rotation representations and look-at utility to automatically setup orientation.
3. **Quick start:** Blendify is easy to get started with and does not require a standalone Blender installation. All you need to do is run `pip install blendify`.

4. **Blendify works in Colab:** check out [our Google Colab demo](https://colab.research.google.com/github/ptrvilya/blendify/blob/main/examples/ipynb/blendify_colab_demo.ipynb)!

## Installation instructions
Please note: **Blendify requires Python 3.10**
### Install from pip (minimal package, no extra dependencies)
```bash
pip install blendify
```
### Install the full package with optional requirements
```bash
pip install blendify[all]
```
The full package includes extra dependencies for utilities, examples and documentation.

## Quick Start
```python
# Script to render cube
from blendify import scene
from blendify.materials import PrincipledBSDFMaterial
from blendify.colors import UniformColors
# Add light
scene.lights.add_point(strength=1000, translation=(4, -2, 4))
# Add camera
scene.set_perspective_camera((512, 512), fov_x=0.7, rotation=(0.82, 0.42, 0.18, 0.34), translation=(5, -5, 5))
# Create material
material = PrincipledBSDFMaterial()
# Create color
color = UniformColors((0.0, 1.0, 0.0))
# Add cube mesh
scene.renderables.add_cube_mesh(1.0, material, color)
# Render scene
scene.render(filepath="cube.png")
```

## Examples
**Note:** Examples require extra dependencies, make sure to install them with `pip install blendify[examples]`

Running examples 4 and 5 requires [PyTorch](https://pytorch.org/), running example 5 also requires SMPL model files, please refer to the installation instructions in
SMPL-X [README](https://github.com/vchoutas/smplx#downloading-the-model).


Cornell Box
Color, albedo and depth






Mesh with texture
Camera colored point cloud






SMPL movement
NURBS trajectory






Various materials and shadow catcher
Per-face material




## Changelog
The most recent version of blendify is **2.0.0**. The update introduced some breaking changes that are
summarized alongside the overview of the new features in the [CHANGELOG](CHANGELOG.md) file.

## Citation
If you use Blendify in your research, please cite:
```bibtex
@article{blendify2024,
title={Blendify -- Python rendering framework for Blender},
author={Guzov, Vladimir and Petrov, Ilya A and Pons-Moll, Gerard},
journal={arXiv preprint arXiv:2410.17858},
year={2024}
}
```

## Works that use blendify
* V. Lazova, E. Insafutdinov, G. Pons-Moll: [360-Degree Textures of People in Clothing from a Single Image](https://virtualhumans.mpi-inf.mpg.de/360tex/)
in 3DV'19
* B.L. Bhatnagar, X. Xie, **I. Petrov**, C. Sminchisescu, C. Theobalt, G. Pons-Moll:
[BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://virtualhumans.mpi-inf.mpg.de/behave/), in CVPR'22
* X. Zhang, B.L. Bhatnagar, **V. Guzov**, S. Starke, G. Pons-Moll:
[COUCH: Towards Controllable Human-Chair Interactions](https://virtualhumans.mpi-inf.mpg.de/couch/), in ECCV'22
* G. Tiwari, D. Antic, J. E. Lenssen, N. Sarafianos, T. Tung, G. Pons-Moll: [Pose-NDF:
Modeling Human Pose Manifolds with Neural Distance Fields](https://virtualhumans.mpi-inf.mpg.de/posendf/), in ECCV'22
* **I. Petrov**, R. Marin, J. Chibane, G. Pons-Moll: [Object pop-up: Can we infer 3D objects and their poses from human interactions alone?](https://virtualhumans.mpi-inf.mpg.de/object_popup/), in CVPR'23

## Contributors
Blendify is written and maintained by [Vladimir Guzov](https://github.com/vguzov) and [Ilya Petrov](https://github.com/ptrvilya).

## Acknowledgments
We thank Verica Lazova for providing her Blender rendering scripts,
[István Sarandi](https://github.com/isarandi) for his suggestions and help in implementing new features,
and [Riccardo Marin](https://github.com/riccardomarin) for his helpful suggestions and feedback.
Our code for processing point clouds is mostly based on the amazing [Blender-Photogrammetry-Importer][BPI] addon.

## License
The code is released under the [GNU General Public License v3][GNU GPL v3].

The Python logo is trademark of Python Software Foundation.
The Blender logo is a registered property of Blender Foundation.
[Blender-Photogrammetry-Importer][BPI] is distributed under the [MIT License][BPI license].
Blender is released under the [GNU General Public License v3][GNU GPL v3].

[GNU GPL v3]: https://www.gnu.org/licenses/gpl-3.0.html
[BPI]: https://github.com/SBCV/Blender-Addon-Photogrammetry-Importer
[BPI license]: https://github.com/SBCV/Blender-Addon-Photogrammetry-Importer/blob/master/README.md