https://github.com/pushkarg01/tic-tac-toe-multiplayer
Basic multiplayer game using Unity's Netcode for gameobjects.
https://github.com/pushkarg01/tic-tac-toe-multiplayer
Last synced: 4 months ago
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Basic multiplayer game using Unity's Netcode for gameobjects.
- Host: GitHub
- URL: https://github.com/pushkarg01/tic-tac-toe-multiplayer
- Owner: pushkarg01
- Created: 2025-01-14T09:10:24.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-12-03T04:53:54.000Z (6 months ago)
- Last Synced: 2025-12-06T06:07:21.658Z (6 months ago)
- Language: ShaderLab
- Size: 24.6 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Multiplayer Tic-Tac-Toe 🌐
Real-Time Multiplayer Tic-Tac-Toe is a classic game built in Unity using Netcode for GameObjects. Players can connect through a network and alternate marking Xs and Os on a 3x3 grid. The game guarantees smooth synchronization, turn-based logic, and victory detection, making it an enjoyable and competitive experience.
## Features
- Netcode for GameObjects – Ensures smooth data synchronization and turn management.
- Host & Client System – One player hosts, and another joins as a client.
- Turn-Based Logic – Enforces correct turn order between players.
- Win/Loss/Draw Detection – Automatically determines the game's outcome.
## Gameplay ScreenShots

