https://github.com/pwhiddy/raymarch-engine
Minimal ray-traced game engine with gravity affected rays
https://github.com/pwhiddy/raymarch-engine
game-engine gravity opengl portal puzzle raymarching-distance-fields raytracing wormhole
Last synced: about 2 months ago
JSON representation
Minimal ray-traced game engine with gravity affected rays
- Host: GitHub
- URL: https://github.com/pwhiddy/raymarch-engine
- Owner: PWhiddy
- Created: 2017-02-12T03:36:54.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2021-08-17T22:13:50.000Z (almost 4 years ago)
- Last Synced: 2025-04-13T00:36:16.219Z (about 2 months ago)
- Topics: game-engine, gravity, opengl, portal, puzzle, raymarching-distance-fields, raytracing, wormhole
- Language: C++
- Homepage:
- Size: 13.7 KB
- Stars: 23
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Raymarch Engine
## An improved version of this repo can be found here: https://github.com/pwhiddy/time
An empty room with tiled walls and some luxurious y=sin(x*z) floors
Player has created a couple wormholes
Getting dangerously close
All graphics are ray-traced in real time. Geometry is defined as signed distance fields.
The player can create wormhole portals that bend light as it travels, creating a very similar effect to that seen in interstellar.
An example of useage can be found in initialize.cppDependencies: glfw, glew, glm