https://github.com/pyxus/gd4-multiplayer-demo
https://github.com/pyxus/gd4-multiplayer-demo
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/pyxus/gd4-multiplayer-demo
- Owner: Pyxus
- License: mit
- Created: 2024-06-08T05:56:59.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-06-09T00:07:55.000Z (almost 2 years ago)
- Last Synced: 2025-04-07T22:36:18.825Z (11 months ago)
- Language: GDScript
- Size: 1.81 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Multiplayer Demo
1. I'm working on a multiplayer game, i'll be updating this as my understanding improves.
2. This is not intended for Godot beginners. If you're new to Godot this demo will likely just be confusing.
3. I have detailed tutorial comments in my scripts. I recommend reading them in this order: main.gd -> network.gd -> game_map.gd -> player.gd
## Advance Topics Resources
- [Client Prediction and Server Reconciliation](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html)
- [Entity Interpolation](https://www.gabrielgambetta.com/entity-interpolation.html)
- [Communicating State vs Input](https://ruoyusun.com/2019/03/28/game-networking-1.html)
- [Networked Physics](https://gafferongames.com/categories/networked-physics/)