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https://github.com/pzUH/Naive-BayesPredictor
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
https://github.com/pzUH/Naive-BayesPredictor
Last synced: 3 months ago
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An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
- Host: GitHub
- URL: https://github.com/pzUH/Naive-BayesPredictor
- Owner: pzUH
- Created: 2012-04-17T12:04:34.000Z (almost 13 years ago)
- Default Branch: master
- Last Pushed: 2012-04-19T15:13:33.000Z (almost 13 years ago)
- Last Synced: 2024-08-04T05:04:12.505Z (6 months ago)
- Language: ActionScript
- Homepage:
- Size: 97.7 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README
Awesome Lists containing this project
- awesome-actionscript-sorted - Naive-BayesPredictor - An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games. (Video Games / Artificial Intelligence)
README
An implementation of Naive-Bayes predictor in ActionScript3.0 for AI bot/agent in a video games.
Like the N-Gram, this can be used to determining what player will do in the next action, based on the previously saved data.Note:
You need to discretize your data first, before performing the prediction.
This class depend on my Basic class which holds some helper functions, but it is included here.