https://github.com/qdot/np_boneyard
Archive of old code projects I find laying around that I'll probably never update
https://github.com/qdot/np_boneyard
Last synced: about 1 year ago
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Archive of old code projects I find laying around that I'll probably never update
- Host: GitHub
- URL: https://github.com/qdot/np_boneyard
- Owner: qdot
- Created: 2010-01-19T07:23:55.000Z (over 16 years ago)
- Default Branch: master
- Last Pushed: 2010-08-09T02:03:16.000Z (almost 16 years ago)
- Last Synced: 2025-03-11T21:27:14.020Z (over 1 year ago)
- Language: C++
- Homepage:
- Size: 215 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.markdown
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README
# NP Boneyard - Where Old Projects Go to Die
This is basically the code equivilent of posting pictures of myself as a child/teenager. I've found some old code kicking around on backup disks, and figured I might as well post it for posterity sake, or something.
## BinaryTexture/BinTex
A simple program to generate every 8-bit number in binary as a black/white image. This was used to generate a Cellular Automata Grid dancefloor using a single texture in Second Life.
## CAGenerator
A Game of Life implementation that wrote out to text files. Since implementing CA rules in LSL was out of the question due to both time and memory constraints, I had an outside server do it. This is the test code for that server.
## FFControl
My first teledildonics control code. Wrote this to control Force Feedback using DirectX to the SexBox controller.
## Hooky/HookySerial
Hooky was an input injection system for Second Life. At the time it was written, the only way to communicate with objects in world was XML-RPC. This converted joystick and sensor input to XML-RPC packets to control objects.
## TranceVibe
The first trancevibrator control code I ever wrote, in C#.
## nibbles-bike
Code for a game of nibbles/snake, mean to run on a Gameboy Advance with an Xport controller for sensor I/O.
## qEngine V2
There comes a time in every programmers life where they decide they need to program their own game engine, from scratch. This acts as something between a right of passage and good ol' teenage self-harming. I did this in 2002. It got as far as rendering bitmap fonts and a rotating cube.
# Second Life Projects
## NPControlBand
A general purpose control system to be worn as a bracelet. Basically my own version of the Multitool. Never really got very far with this.
## NPLabsDanceFloor
A 96x96 CA grid that could be used as a dancefloor, assuming you didn't mind spamming people with 96 texture position updates per frame.
## NPLabsKiosk
The code the drove the exhibit kiosks in the Second Life Nonpolynomial Labs building
## NPLabsScrollingSign
A sign that scrolled messages.
## NPLabsXMLRPCSatelliteControl
On top of the NPLabs building was a satellite that was supposed to be where XML-RPC messages were send and received. I was going to try to make a game out of it, this is how far I got.