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https://github.com/qor/transition

Transition is a Golang state machine implementation
https://github.com/qor/transition

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Transition is a Golang state machine implementation

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# Transition

Transition is a [Golang](http://golang.org/) [*state machine*](https://en.wikipedia.org/wiki/Finite-state_machine) implementation.

it can be used standalone, but it integrates nicely with [GORM](https://github.com/jinzhu/gorm) models. When integrated with [GORM](https://github.com/jinzhu/gorm), it will also store state change logs in the database automatically.

[![GoDoc](https://godoc.org/github.com/qor/transition?status.svg)](https://godoc.org/github.com/qor/transition)
[![Build Status](https://travis-ci.com/qor/transition.svg?branch=master)](https://travis-ci.com/qor/transition)

# Usage

### Enable Transition for your struct

Embed `transition.Transition` into your struct, it will enable the state machine feature for the struct:

```go
import "github.com/qor/transition"

type Order struct {
ID uint
transition.Transition
}
```

### Define States and Events

```go
var OrderStateMachine = transition.New(&Order{})

// Define initial state
OrderStateMachine.Initial("draft")

// Define a State
OrderStateMachine.State("checkout")

// Define another State and what to do when entering and exiting that state.
OrderStateMachine.State("paid").Enter(func(order interface{}, tx *gorm.DB) error {
// To get order object use 'order.(*Order)'
// business logic here
return
}).Exit(func(order interface{}, tx *gorm.DB) error {
// business logic here
return
})

// Define more States
OrderStateMachine.State("cancelled")
OrderStateMachine.State("paid_cancelled")

// Define an Event
OrderStateMachine.Event("checkout").To("checkout").From("draft")

// Define another event and what to do before and after performing the transition.
OrderStateMachine.Event("paid").To("paid").From("checkout").Before(func(order interface{}, tx *gorm.DB) error {
// business logic here
return nil
}).After(func(order interface{}, tx *gorm.DB) error {
// business logic here
return nil
})

// Different state transitions for one event
cancellEvent := OrderStateMachine.Event("cancel")
cancellEvent.To("cancelled").From("draft", "checkout")
cancellEvent.To("paid_cancelled").From("paid").After(func(order interface{}, tx *gorm.DB) error {
// Refund
}})
```

### Trigger an Event

```go
// func (*StateMachine) Trigger(name string, value Stater, tx *gorm.DB, notes ...string) error
OrderStatemachine.Trigger("paid", &order, db, "charged offline by jinzhu")
// notes will be used to generate state change logs when works with GORM

// When using without GORM, just pass nil to the db, like
OrderStatemachine.Trigger("cancel", &order, nil)

OrderStatemachine.Trigger("cancel", &order, db)
// order's state will be changed to cancelled if current state is "draft"
// order's state will be changed to paid_cancelled if current state is "paid"
```

### Get/Set State

```go
var order Order

// Get Current State
order.GetState()

// Set State
order.SetState("finished") // this will only update order's state, won't save it into database
```

## State change logs

When working with [GORM](https://github.com/jinzhu/gorm), `Transition` will store all state change logs in the database. Use `GetStateChangeLogs` to get those logs.

```go
// create the table used to store logs first
db.AutoMigrate(&transition.StateChangeLog{})

// get order's state change logs
var stateChangeLogs = transition.GetStateChangeLogs(&order, db)

// type StateChangeLog struct {
// From string // from state
// To string // to state
// Note string // notes
// }
```

## License

Released under the [MIT License](http://opensource.org/licenses/MIT).