https://github.com/quabug/parallel-counting-sort
algorithm of parallel counting sort for Unity3D
https://github.com/quabug/parallel-counting-sort
compute-shader dots parallel unity3d
Last synced: about 2 months ago
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algorithm of parallel counting sort for Unity3D
- Host: GitHub
- URL: https://github.com/quabug/parallel-counting-sort
- Owner: quabug
- License: mit
- Created: 2022-12-25T03:56:37.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-07-26T12:14:21.000Z (almost 2 years ago)
- Last Synced: 2025-10-05T13:47:57.683Z (8 months ago)
- Topics: compute-shader, dots, parallel, unity3d
- Language: C#
- Homepage:
- Size: 43 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# parallel counting sort for Unity3D
include CPU and GPU versions of parallel counting sort algorithm[^1] based on parallel prefix sum implementations[^2].
- [](https://openupm.com/packages/com.quabug.parallel-counting-sort.cpu/) [CPU Version](Packages/com.quabug.parallel-counting-sort.cpu): Unity3D DOTS ([Example](Assets/Sample/CPU.cs))
- [](https://openupm.com/packages/com.quabug.parallel-counting-sort.gpu/) [GPU Version](Packages/com.quabug.parallel-counting-sort.gpu): Unity3D Compute Shader ([Example](Assets/Sample/GPU.cs))
[^1]: https://en.wikipedia.org/wiki/Counting_sort
[^2]: https://github.com/quabug/parallel-prefix-sum