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https://github.com/quadrupleslap/include-glsl

GLSL → SPIR-V → &'static [u32; _]
https://github.com/quadrupleslap/include-glsl

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GLSL → SPIR-V → &'static [u32; _]

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# include-glsl

It's like [`include_bytes!`](https://doc.rust-lang.org/std/macro.include_bytes.html), but it
compiles your shaders to SPIR-V first.