https://github.com/quadrupleslap/include-glsl
GLSL → SPIR-V → &'static [u32; _]
https://github.com/quadrupleslap/include-glsl
Last synced: about 1 year ago
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GLSL → SPIR-V → &'static [u32; _]
- Host: GitHub
- URL: https://github.com/quadrupleslap/include-glsl
- Owner: quadrupleslap
- Created: 2020-01-10T08:08:45.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-01-10T08:25:55.000Z (over 6 years ago)
- Last Synced: 2025-03-28T02:18:23.495Z (about 1 year ago)
- Language: Rust
- Homepage: https://docs.rs/include-glsl
- Size: 2.93 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# include-glsl
It's like [`include_bytes!`](https://doc.rust-lang.org/std/macro.include_bytes.html), but it
compiles your shaders to SPIR-V first.