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https://github.com/quadrupleslap/scrap

📸 Screen capture made easy!
https://github.com/quadrupleslap/scrap

capture cross-platform nonblocking rust screen

Last synced: 9 months ago
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📸 Screen capture made easy!

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# scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

## Usage

```toml
[dependencies]
scrap = "0.5"
```

Its API is as simple as it gets!

```rust
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result;

/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result>;

pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}

impl Display {
/// The primary screen.
pub fn primary() -> io::Result;

/// All the screens.
pub fn all() -> io::Result>;

pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
```

## The Frame Format

- The frame format is guaranteed to be **packed BGRA**.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.

## System Requirements

OS | Minimum Requirements
--------|---------------------
macOS | macOS 10.8
Linux | XCB + SHM + RandR
Windows | DirectX 11.1