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https://github.com/quantumplation/optique

A rust raytracer following https://pbr-book.org for my own personal learning.
https://github.com/quantumplation/optique

Last synced: about 1 year ago
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A rust raytracer following https://pbr-book.org for my own personal learning.

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# What is this?

This is an opinionated implementation of a physically based raytracer, based on ["The PBR Book"](http://www.pbr-book.org/).

The architecture largely follows that in the book, with the following small departures:
- I'm implementing this in a nonlinear order, tackling things that interest and excite me as I see fit
- I've tried to remain true to idiomatic rust style, when appropriate
- I've tried to choose variable and function names to be clearer

My main goals for this project:
- Have fun working on areas of programming that I haven't been exposed to before!
- I've done a lot in the web and distributed systems space, and very little in 3D graphics
- Revel in the joy of working with the rust programming language!
- My day job is in Java, and this serves as mild therapy for me :)
- Create a log of my [progress](./progress), and interesting [bugs](./bugs) I've encountered.
- If you're working on your own raytracer, my hope is that you can explore the commit history and learn something from my process.

Feel free to reach out to me on [Twitter](https://twitter.com/Quantumplation) if you have any questions, I *love* explaining things.