https://github.com/qwe321qwe321qwe321/unity-timelineunityevent
Using UnityEvent to execute arbitrary code from Unity timelines.
https://github.com/qwe321qwe321qwe321/unity-timelineunityevent
unity unity-editor unity-timelines unity3d-plugin
Last synced: 10 months ago
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Using UnityEvent to execute arbitrary code from Unity timelines.
- Host: GitHub
- URL: https://github.com/qwe321qwe321qwe321/unity-timelineunityevent
- Owner: qwe321qwe321qwe321
- License: mit
- Created: 2018-11-12T01:10:34.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-11-12T01:47:37.000Z (over 7 years ago)
- Last Synced: 2025-08-23T11:05:33.280Z (10 months ago)
- Topics: unity, unity-editor, unity-timelines, unity3d-plugin
- Language: C#
- Homepage:
- Size: 72.3 KB
- Stars: 9
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity-TimelineUnityEvent
Using UnityEvent to execute arbitrary code from Unity timelines.
Inspiration reference: https://github.com/georgejecook/UnityTimelineEvents
I replace the former methods with UnityEvent.
I bind UnityEvent and TimelineClip on custom script to store UnityEvent just like PlayableDirector do.
It can even work on same scene, same timeline but different director.
# Usage
Create TimelineUnityEventTrack in Timeline

Add TimelineUnityEventClip. Then it will create a binding script on your director object.

Select clip and set UnityEvent.

The binding script is bound on director.
