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https://github.com/qwe321qwe321qwe321/unity-timelineunityevent

Using UnityEvent to execute arbitrary code from Unity timelines.
https://github.com/qwe321qwe321qwe321/unity-timelineunityevent

unity unity-editor unity-timelines unity3d-plugin

Last synced: 10 months ago
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Using UnityEvent to execute arbitrary code from Unity timelines.

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# Unity-TimelineUnityEvent
Using UnityEvent to execute arbitrary code from Unity timelines.

Inspiration reference: https://github.com/georgejecook/UnityTimelineEvents

I replace the former methods with UnityEvent.
I bind UnityEvent and TimelineClip on custom script to store UnityEvent just like PlayableDirector do.

It can even work on same scene, same timeline but different director.

# Usage
Create TimelineUnityEventTrack in Timeline

![create track](screenshot3.png)

Add TimelineUnityEventClip. Then it will create a binding script on your director object.

![create track](screenshot4.png)

Select clip and set UnityEvent.

![create track](screenshot1.png)

The binding script is bound on director.

![create track](screenshot2.png)