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https://github.com/r-n/mycharactercontroller

So Unity exposed a method to calculate the movement vector to resolve collision. I have always wanted a non-physics-based, rotatable, CharacterController. So I made this.
https://github.com/r-n/mycharactercontroller

3d c-sharp character-controller character-movement controller csharp movement physics physics-simulation unity unity-3d unity3d

Last synced: 9 days ago
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So Unity exposed a method to calculate the movement vector to resolve collision. I have always wanted a non-physics-based, rotatable, CharacterController. So I made this.

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