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https://github.com/r-n/mycharactercontroller
So Unity exposed a method to calculate the movement vector to resolve collision. I have always wanted a non-physics-based, rotatable, CharacterController. So I made this.
https://github.com/r-n/mycharactercontroller
3d c-sharp character-controller character-movement controller csharp movement physics physics-simulation unity unity-3d unity3d
Last synced: 9 days ago
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So Unity exposed a method to calculate the movement vector to resolve collision. I have always wanted a non-physics-based, rotatable, CharacterController. So I made this.
- Host: GitHub
- URL: https://github.com/r-n/mycharactercontroller
- Owner: R-N
- License: mit
- Created: 2017-02-27T12:03:56.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2022-04-13T14:23:32.000Z (over 2 years ago)
- Last Synced: 2024-04-15T22:45:28.538Z (8 months ago)
- Topics: 3d, c-sharp, character-controller, character-movement, controller, csharp, movement, physics, physics-simulation, unity, unity-3d, unity3d
- Language: C#
- Homepage:
- Size: 43 KB
- Stars: 1
- Watchers: 4
- Forks: 0
- Open Issues: 0