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https://github.com/r-n/unettest

NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
https://github.com/r-n/unettest

android field-of-view fog-of-war game game-development gamedev movement-sync nat-hole-punching nat-punchthrough position-sync shader shaders sight top-down-game udp-hole-punching unity unity-3d unity-networking unity3d visibility

Last synced: 29 days ago
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NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync

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# UNETTest
I wanted to make this a game, but nevermind. Feel free to use this. Here you can find:
- NAT Punchthrough
- Mobile GPU-Based Visibility, Sight, Field of View, Fog of War
- Movement Sync for free movement using impulse (well, not really, not calculating mass), constant timed movement, and gravity related movement.