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https://github.com/r0nk/picolove-gym
openai gym interface to pico8
https://github.com/r0nk/picolove-gym
Last synced: 8 days ago
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openai gym interface to pico8
- Host: GitHub
- URL: https://github.com/r0nk/picolove-gym
- Owner: r0nk
- License: zlib
- Fork: true (TheRoboZ/picolove)
- Created: 2022-09-07T09:33:57.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2022-09-07T09:34:59.000Z (about 2 years ago)
- Last Synced: 2024-08-02T14:08:36.000Z (3 months ago)
- Language: Lua
- Size: 300 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
PICOLOVE
--------A fork of the original PICOLOVE, an implementation of PICO-8's API in LÖVE
Original is on github at: https://github.com/picolove/picolove
Requires LÖVE 11.xPICO-8: http://www.lexaloffle.com/pico-8.php
LÖVE: https://love2d.org/##### What it is:
* An implementation of PICO-8's api in LÖVE
##### Why:
* For a fun challenge!
* Allow standalone publishing of PICO-8 games on other platforms
* Should work on mobile devices [*](#android-packaging)
* Configurable controls
* Extendable
* No arbitrary cpu or memory limitations
* No arbitrary code size limitations
* Better debugging tools available
* Open source##### What it isn't:
* A replacement for PICO-8
* A perfect replica
* No dev tools, no image editor, map editor, sfx editor, music editor
* No modifying or saving carts
* Not memory compatible with PICO-8##### Differences:
* Uses floating point numbers not fixed point
* Uses LuaJIT not lua 5.2
* Memory layout is not complete##### Extra features:
* `ipairs()`, `pairs()` standard lua functions
* `assert(expr,message)` if expr is not true then errors with message
* `error(message)` bluescreens with an error message
* `warning(message)` prints warning and stacktrace to console
* `setfps(fps)` changes the consoles framerate
* `_keyup`, `_keydown`, `_textinput` allow using direct keyboard input##### Android Packaging:
Replace nocart.p8 with your game, since this is the default cartridge on boot. Text P8 or PNG P8.PNG is supported.
Follow the steps at [Android Game Packaging](https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Game_Packaging)
An additional step when editing AndroidManifest.xml is to remove ```android:screenOrientation="landscape"``` if you would like your game to support orientation rotation (Portrait and Landscape)