https://github.com/radiatoryang/nyu_vlambeermazelab2d
intro to procedural generation activity for Intermediate Game Development course at NYU Game Center
https://github.com/radiatoryang/nyu_vlambeermazelab2d
Last synced: 6 months ago
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intro to procedural generation activity for Intermediate Game Development course at NYU Game Center
- Host: GitHub
- URL: https://github.com/radiatoryang/nyu_vlambeermazelab2d
- Owner: radiatoryang
- Created: 2020-10-20T02:52:03.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-10-20T02:57:45.000Z (almost 5 years ago)
- Last Synced: 2025-03-30T06:11:15.832Z (7 months ago)
- Language: C#
- Size: 25.4 KB
- Stars: 1
- Watchers: 1
- Forks: 11
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# nyu_vlambeerMazeLab2D
intro to procedural generation activity for Intermediate Game Development course at NYU Game Center
### LAB: INTRO TO PROCEDURAL GENERATION ("PROC GEN")
- FORK the repo to your account, then CLONE your fork to your laptop (copy the ".git" URL from the green button, and then use "Clone" in GitKraken)
- open the project folder in Unity, open `Assets/Scenes/VlambeerLabScene.unity`, and then open `Assets/Scripts/FloorMaker.cs`... read the instructions
- you will be making something kind of like [what Vlambeer did for "Nuclear Throne"](https://indienova.com/u/root/blogread/1766)
- EXAMPLE FROM PAST SEMESTER, LONG AGO: https://rahuljoshi.itch.io/floor-generator?secret=dadn6bQ43QKOu0uNqd101Cayw