Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/ralith/oddio
Lightweight game audio
https://github.com/ralith/oddio
audio game-development hacktoberfest rust
Last synced: 11 days ago
JSON representation
Lightweight game audio
- Host: GitHub
- URL: https://github.com/ralith/oddio
- Owner: Ralith
- License: apache-2.0
- Created: 2020-11-15T05:42:25.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2023-10-15T23:53:48.000Z (about 1 year ago)
- Last Synced: 2024-10-18T21:55:45.764Z (25 days ago)
- Topics: audio, game-development, hacktoberfest, rust
- Language: Rust
- Homepage:
- Size: 312 KB
- Stars: 149
- Watchers: 4
- Forks: 9
- Open Issues: 17
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
Awesome Lists containing this project
README
# Oddio
[![Documentation](https://docs.rs/oddio/badge.svg)](https://docs.rs/oddio/)
[![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE-APACHE)
[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](LICENSE-MIT)Oddio is a game-oriented audio library that is:
- **Lightweight**: Fast compilation, few dependencies, and a simple interface
- **Sans I/O**: Send output wherever you like
- **Real-time**: Audio output is efficient and wait-free: no glitches until you run out of CPU
- **3D**: Spatialization with doppler effects and propagation delay available out of the box
- **Extensible**: Implement `Signal` for custom streaming synthesis and filtering
- **Composable**: `Signal`s can be transformed without obstructing the inner `Signal`'s controls### Example
```rust
let (mut scene_handle, mut scene) = oddio::SpatialScene::new();// In audio callback:
let out_frames = oddio::frame_stereo(data);
oddio::run(&mut scene, output_sample_rate, out_frames);// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::from_slice(sample_rate, &frames));
let mut handle = scene_handle
.play(frames, oddio::SpatialOptions { position, velocity, ..Default::default() });// When position/velocity changes:
handle.set_motion(position, velocity, false);
```## License
Licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally
submitted for inclusion in the work by you, as defined in the
Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions.