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https://github.com/randomsearch18/python-networking-poc


https://github.com/randomsearch18/python-networking-poc

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# Python networking PoC

Testing ideas for client-server communicaton for Pygame games, specifically:
- Socket.io for low-latency data sync
- Clients send actions to the server (like a HTTP request in REST APIs)
- Server sends "updates" (like events in Discord's API) to clients
- Zeroconf for server discovery
- This better work on the school network