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https://github.com/randori/ANE-Localytics

Localytics analytics for mobile Adobe AIR applications (iOS & Android)
https://github.com/randori/ANE-Localytics

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Localytics analytics for mobile Adobe AIR applications (iOS & Android)

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ANE-Localytics
==============

Localytics (http://localytics.com) analytics native extension for mobile Adobe AIR applications (iOS & Android)

by Piotr Kościerzyński

How to use
----------------
1. Sign up for a free / premium Localytics account and create and application key https://dashboard.localytics.com/localytics_applications
2. Add the ANE to you project (https://github.com/randori/ANE-Localytics/downloads)
Start a Localytics session when the app finishes loading:

//Start Localytics session
Localytics.startSession('APP-KEY');

* When the session has been initialized you can log events and screens. Events can have attributes (optional).

//Example: location based sports app - finished run / walk
Localytics.tagEvent("run_finished", {'distance':'1-2km', 'time':'6-10min', 'gps_accuracy':'10-20 meters'});
Localytics.tagEvent("run_finished", {'distance':'>10km', 'time':'30-45min', 'gps_accuracy':'>100 meters'});

//Example: button was pressed
Localytics.tagEvent("button_pressed");
Localytics.tagEvent("button_pressed", {'button_id':'login'});
Localytics.tagEvent("button_pressed", {'button_id':'share', 'share_type':'facebook'});

//Example screen flow: E-commerce app
Localytics.tagScreen('home');
Localytics.tagScreen('categories');

* Check out the example projects (Flash CS6, Flash Builder 4.6)

* Localytics native extensions work for iOS and Android AIR applications

* What's the differece between ANE_Localytics-debug and ANE_Localytics-release? Release builds are optimized builds and don't print logs to iOS console.

# Changelog:

2012-06-22

- Version 1.1.0
- Added Android support

2012-06-18

- Version 1.0.0
- Supports Adobe AIR iOS