https://github.com/ranveeraggarwal/rust-raytracer
An implementation of Peter Shirley's Ray Tracing in One Weekend.
https://github.com/ranveeraggarwal/rust-raytracer
graphics raytracer rust
Last synced: over 1 year ago
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An implementation of Peter Shirley's Ray Tracing in One Weekend.
- Host: GitHub
- URL: https://github.com/ranveeraggarwal/rust-raytracer
- Owner: ranveeraggarwal
- License: mit
- Created: 2017-04-04T09:53:34.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2021-03-03T18:45:27.000Z (over 5 years ago)
- Last Synced: 2025-02-28T11:48:10.725Z (over 1 year ago)
- Topics: graphics, raytracer, rust
- Language: Rust
- Homepage:
- Size: 1.54 MB
- Stars: 118
- Watchers: 8
- Forks: 13
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
README
RayTracer
===
[](https://travis-ci.org/ranveeraggarwal/rust-raytracer)
A ray tracer in rust. Based on Peter Shirley's Ray Tracing in One Weekend.
## Changelog
### September 21, 2017 | 1
I posted the link to this repo on [/r/rust](https://www.reddit.com/r/rust/comments/71jp12/my_hello_world_in_rust_a_simple_raytracer_uses/) and folks suggested that I run in release mode (I was running in debug mode the whole time). This significantly improved the runtime.
There's also a progressbar while rendering/saving now, thanks to [coder543](https://github.com/coder543)'s [Pull Request](https://github.com/ranveeraggarwal/rust-raytracer/pull/1).
A 480x320 image at 1000 samples took around 23 minutes to render.
PS: Hence proved. Rust has an awesome community.
### September 21, 2017 | 0
Multi-threaded implementation using Rayon. 480x320 image at 100 samples took around 46 minutes to render.
### September 10, 2017
Single-threaded implementation complete. 1200x800 image at 10 samples took nearly 6 hours to render.
## Status
Image generated after running 504 random spheres at 1000 samples.
CPU: Intel Xeon E5-1650 v2: 6 cores/12 threads.
