https://github.com/rapha149/voidtotem
A Minecraft plugin that enables you to use a totem to save you from the void.
https://github.com/rapha149/voidtotem
bukkit-plugin minecraft minecraft-plugin spigot spigot-plugin totem void
Last synced: 6 months ago
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A Minecraft plugin that enables you to use a totem to save you from the void.
- Host: GitHub
- URL: https://github.com/rapha149/voidtotem
- Owner: Rapha149
- License: gpl-3.0
- Created: 2022-01-02T12:28:36.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2025-07-30T10:37:13.000Z (7 months ago)
- Last Synced: 2025-07-30T12:55:17.874Z (6 months ago)
- Topics: bukkit-plugin, minecraft, minecraft-plugin, spigot, spigot-plugin, totem, void
- Language: Java
- Homepage: https://www.spigotmc.org/resources/void-totem.99003/
- Size: 252 KB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# VoidTotem
A Minecraft plugin that enables you to use a totem to save you from the void.
You can even set a custom item and recipe for the totem!
If you are resurrected by the totem you will be teleported onto a nearby block within a customizable search distance.
## URLS
- [Spigot](https://www.spigotmc.org/resources/void-totem.99003/)
- [bStats](https://bstats.org/plugin/bukkit/Void%20Totem/13802)
## Config
The default `config.yml` looks like this:
```yml
# VoidTotem version 2.0.5
# Github: https://github.com/Rapha149/VoidTotem
# Spigot: https://www.spigotmc.org/resources/void-totem.99003/
# Whether to check for updates on enabling.
checkForUpdates: true
# If the health of the player is be below or equal to this, the totem will try to resurrect the player.
# It's expressed in half hearts, that means if it's 0 the player will be resurrected when he would have 0 hearts left,
# if it's 10 the player will be resurrected when he would have 5 hearts left and if it's 20 the player will be resurrected on first void damage.
healthTrigger: 0.0
search:
# Specifies the distance to search for suitable blocks. It's measured in blocks in every direction from the player.
distance: 100
# Customize the platform that will be created when the player is saved from the void but the plugin can't find a suitable block in the range of the search distance.
# This does not work for mobs, even if "onlySavePlayers" is "false".
platform:
# Whether or not the platform should be created. If disabled and the plugin can't find any suitable blocks, the player won't be saved.
enabled: true
# The size of the platform. It's measured in blocks in every direction from the center of the platform.
# For example: "0" will create a single block platform, "1" will create a 3x3 platform and "2" will create a 5x5 platform.
size: 2
# The y coordinate the platform will be created at.
height: 70
# The block the platform will be created from.
block: minecraft:cobblestone
# Whether or not the platform should be breakable by the player.
# This should not be enabled when disappearing is disabled.
# Please note: a platform that was unbreakable will be breakable after a restart/reload of the server.
breakable: false
# Customize the options for disappearing.
disappear:
# Whether or not the platform should disappear.
# Please note: if the server restarts/reloads while the platform is still there, it won't disappear after the restart/reload.
enabled: true
# Whether or not the platform should only disappear after the player has left the platform.
waitForPlayer: true
# The time in seconds before the platform disappears.
# If "waitForPlayer" is "true", the countdown will be started once the player leaves the platform.
# If "waitForPlayer" is "false", the countdown will start directly after the creation of the platform.
delay: 10
# Whether or not to create a hologram above the platform that shows the remaining time before the platform disappears.
hologram: true
# Whether or not to play the block breaking sound.
sound: true
# If disabled, the totem will save players from the /kill command.
# This is due to the fact that the damage cause in the Spigot API is the same for the void and /kill.
# If enabled the totem will only resurrect people if they are below the downward height limit.
patchKillCommand: true
# If disabled, mobs who can hold the totem will be saved from the void, too.
# That is the same behavior as for normal totem resurrections.
# Please note: the platform (see above) will not be created for mobs.
onlySavePlayers: false
# If enabled the plugin makes sure that the player gets teleported even if that is cancelled by other plugins.
# This might not work 100% of the time.
forceTeleport: false
playerData:
# If enabled, the used totem statistic will be increased for the player if saved from the void.
totemStatistic: true
advancement:
# If enabled, the player will receive the totem advancement upon resurrection if they did not have it before.
enabled: true
# The advancement to grant the player. The advancement has to exist on the server.
advancement: minecraft:adventure/totem_of_undying
# The criteria to set completed. Set to "[]" to complete the whole advancement.
criteria: []
randomization:
# Whether to randomize search for suitable blocks.
enabled: true
# How far to spread distance randomization.
# For example: if it's 10, 10 distances will be shuffled. The distances 0-9 will be shuffled,
# the distances 10-19 will be shuffled and so on.
# Set to 0 to disable distance shuffling.
# Set to 1 to shuffle all distances (that might teleport the player far away).
distanceStack: 10
# If disabled and there is a block directly above you, that block will be chosen.
# In other words: the distance 0 won't be shuffled.
randomizeZeroDistance: true
effects:
# Whether to restore the food level and saturation after resurrection.
restoreFoodLevel: false
# Whether to remove existing potion effects after resurrection.
# This is normal totem behaviour.
removeExistingEffects: true
# Potion effects to apply after resurrection.
list:
- name: REGENERATION
duration: 45
amplifier: 1
- name: FIRE_RESISTANCE
duration: 40
amplifier: 0
- name: ABSORPTION
duration: 5
amplifier: 1
animation:
# Whether to display teleport particles after resurrection.
teleportParticles: true
# Whether to play a teleport sound and delay totem effects for a short amount of time.
teleportSound: false
# Whether to display the totem effects (animation, particles and sound).
totemEffects: true
item:
# If disabled, the totem does not has to be hold in the hand to work.
# It then can by anywhere in the inventory.
# If enabled, the totem has to be in the mainhand or the offhand, just like a normal totem.
hasToBeInHand: true
# Whether to use a custom item (and recipe) for the totem item.
# If you made a mistake with the custom item you will be notified in the console and the item won't work.
# Please note: if you've changed something for the recipe and reloaded the config you may have to rejoin for the changes to take effect.
# Please also note: if you change the resulting item, earlier crafted totems will still work.
customItem: false
# Whether to add a recipe for the custom totem item.
# Only used when "customItem" is enabled.
# If disabled the custom totem item can only be obtained using the command.
enableRecipe: true
# If enabled, and "customRecipe" is enabled, you won't be able to use the custom totems for normal totem resurrections.
# This also applies for totems that were given to players using the command
# included in the plugin - even if the command was executed before "customRecipe" was enabled.
# Please note: even if "onlySavePlayers" is enabled, the custom totem still won't work for mobs.
noNormalResurrection: false
# The item to use as a totem item and the result of the recipe.
result:
item: totem_of_undying
count: 1
# The display name of the item.
# You can use "&" and a color code to colorize the chat or use the adventure text syntax. A few examples:
# - &e&lText = yellow and bold
# - Text = yellow and bold
# - <#ff0000>Text = red hex color
# - Text = rainbow colors
# - Text = gradient from yellow to gold
# - Text = gradient from red over orange to yellow (with hex colors)
# The adventure syntax is described here: https://docs.adventure.kyori.net/minimessage#format
# Please note that hex colors, rainbows and gradients are NOT supported in 1.15 and lower.
# You should only use them in 1.16 and above. They will look very weird in 1.15 and lower.
#
# If given in the NBT string, the display name in the NBT string will override this.
# Set to "null" to disable.
name: '&6Void &eTotem'
# The lore of the item as an array. Each array item is a line in the lore.
# You can use the same format as for "name".
# If given in the NBT string, the lore in the NBT string will override this.
# Set to "[]" to disable.
lore:
- '&7Save yourself from the void!'
# The NBT string to apply to the item.
# Set to "{}" to disable.
# If you want to include ' in your nbt string, you can escape them using ''
#
# Please note that the default value only works for 1.21+
#
# If you don't know how NBT works, see this tutorial: https://minecraft.fandom.com/wiki/Tutorials/Command_NBT_tags
# or use a /give generator and copy everything from { to }. Give command generator examples:
# - https://mcstacker.net (click on the "/give" button)
# - https://www.gamergeeks.net/apps/minecraft/give-command-generator
nbt: '{"enchantment_glint_override": 1b}'
recipe:
# Whether the recipe should be a shaped recipe.
shaped: true
# The ingredients in case "shaped" is disabled.
# You have to provide at least 1 and at most 9 ingredients.
shapelessIngredients:
- totem_of_undying
- ender_pearl
- chorus_fruit
# The ingredients in case "shaped" is enabled.
# The shape may differ from the original 3x3. For example it can be 2x3, 3x2 or 2x2.
# You have to provide at least 1 and at most 3 rows and at least 1 and at most 3 ingredients per row.
shapedIngredients:
- chorus_fruit | diamond | chorus_fruit
- ender_pearl | totem_of_undying | ender_pearl
- chorus_fruit | diamond | chorus_fruit
```
If you need any help regarding the config, don't hesitate to ask, I tried to explain it as clearly as possible.
### Messages
You can change all messages in the `messages.yml` file!
## Commands
The plugin has one basic command: `/voidtotem`
The alias is `/vt`
Sub commands are:
- `/voidtotem reload` - Reloads the config.
- `/voidtotem giveitem [Player]` - Gives you or another player a void totem item. When using via the console the player has to be specified.
If `customRecipe` was disabled on command execution, the item that was given to the player will also work when `customRecipe` is enabled.
## Permissions
- `voidtotem.reload` - Permission for `/voidtotem reload`
- `voidtotem.giveitem` - Permission for `/voidtotem giveitem`
- `voidtotem.giveitem.others` - Permission for `/voidtotem giveitem `
## Additional information
This plugin collects anonymous server stats with [bStats](https://bstats.org), an open-source statistics service for Minecraft software. If you don't want this, you can deactivate it in `plugins/bStats/config.yml`.
## Credits
Credits go to [laGameTV](https://lagametv.de/) for the idea of the plugin.