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https://github.com/raphaeleg/raytracerinaweekend
Created my own Raytracing using Peter Shirley's guide.
https://github.com/raphaeleg/raytracerinaweekend
cpp20 raytracer raytracer-in-a-weekend raytracerchallange
Last synced: about 1 month ago
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Created my own Raytracing using Peter Shirley's guide.
- Host: GitHub
- URL: https://github.com/raphaeleg/raytracerinaweekend
- Owner: raphaeleg
- Created: 2024-06-08T02:17:31.000Z (7 months ago)
- Default Branch: main
- Last Pushed: 2024-08-03T03:36:11.000Z (5 months ago)
- Last Synced: 2024-08-03T04:36:06.897Z (5 months ago)
- Topics: cpp20, raytracer, raytracer-in-a-weekend, raytracerchallange
- Language: C++
- Homepage:
- Size: 92.5 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# ⚪ Ray Tracing in One Weekend
![P9](https://github.com/user-attachments/assets/f91c0e60-49a8-41b2-b4ae-8c884e9a4b83)
Learned the fundamentals of raytracing and computer graphics by creating my own raytracer using [Peter Shirley's guide](https://raytracing.github.io/books/RayTracingInOneWeekend.html). This includes...
- Positionable camera with Defocus Blur
- Materials (Diffused, Metal, Dielectrics)
- Antialiasing
- SpheresFurthermore, the code has been rewritten using my knowledge of modern C++, aimed to make the code easier to read and harder to fail with modern keywords.
I've committed the Visual Studio project files for easy booting.