https://github.com/raphamorim/zaz
cross-platform textual UI toolkit with bindings for Rust, C++, Zig and etc.
https://github.com/raphamorim/zaz
Last synced: 14 days ago
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cross-platform textual UI toolkit with bindings for Rust, C++, Zig and etc.
- Host: GitHub
- URL: https://github.com/raphamorim/zaz
- Owner: raphamorim
- License: mit
- Created: 2025-10-17T16:31:12.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2025-10-20T21:41:18.000Z (8 months ago)
- Last Synced: 2026-01-13T08:55:43.084Z (5 months ago)
- Language: Rust
- Homepage:
- Size: 1.62 MB
- Stars: 7
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-tuis - Zaz
README
# Zaz
> A terminal manipulation library for Rust and C/FFI bindings for other languages.
| Rust | Zig |
| ----------- | ----------- |
|
|
|
## Features
- Effiecient terminal rendering (Smart Style Caching, Paul Heckel's Diff Algorithm, Cost-based Cursor Movement, etc...)
- SIMD for large screens (work in progress)
- Terminal initialization and screen management
- Cursor positioning and text output
- RGB color support with ANSI escape codes
- Text attributes (bold, italic, underline, etc.)
- Window and panel management
- Keyboard input handling with Kitty keyboard protocol
- Graphics support (Kitty image protocol, Sixel, iTerm2)
- Unicode block mosaic rendering from images
- Scrolling regions
## Installation
### Rust
Add to your `Cargo.toml`:
```toml
[dependencies]
zaz = "*"
```
### Zig
> TODO: I will improve this flow eventually.
To use Zaz in your Zig project:
1. Build the Zaz library:
```bash
cargo build --release
```
2. Copy the necessary files to your project:
```bash
cp bindings/zig/zaz.zig your-project/
cp bindings/zig/zaz.h your-project/
cp target/release/libzaz.dylib your-project/ # macOS
# or
cp target/release/libzaz.so your-project/ # Linux
```
3. In your `build.zig`:
```zig
const zaz_mod = b.createModule(.{
.root_source_file = b.path("zaz.zig"),
.link_libc = true,
});
zaz_mod.addIncludePath(b.path("."));
const exe = b.addExecutable(.{
.name = "my-app",
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zaz", zaz_mod);
exe.addIncludePath(b.path("."));
exe.addLibraryPath(b.path("."));
exe.linkSystemLibrary("zaz");
exe.linkLibC();
```
4. Run with library path:
```bash
# macOS
DYLD_LIBRARY_PATH=. zig build run
# Linux
LD_LIBRARY_PATH=. zig build run
```
## Usage
### Rust Example
```rust
use zaz::{Screen, Color, Attr};
fn main() -> Result<(), Box> {
let mut scr = Screen::init()?;
scr.clear()?;
scr.mvprint(2, 4, "Hello from Zaz!")?;
scr.set_fg(Color::Rgb(255, 200, 0))?;
scr.attron(Attr::BOLD)?;
scr.mvprint(4, 4, "Colored text!")?;
scr.refresh()?;
scr.getch()?;
scr.endwin()?;
Ok(())
}
```
### Zig Example
```zig
const std = @import("std");
const zaz = @import("zaz");
pub fn main() !void {
const screen = try zaz.Screen.init();
defer screen.deinit() catch {};
try screen.clear();
try screen.mvprint(2, 4, "Hello from Zig + Zaz!");
try screen.setFgColor(255, 200, 0);
try screen.attrOn(.bold);
try screen.mvprint(4, 4, "Colored text!");
try screen.attrOff(.bold);
try screen.refresh();
_ = try screen.getch();
}
```
## C FFI API
The library exports a C-compatible API for use with other languages:
### Screen Management
- `zaz_init()` - Initialize screen
- `zaz_endwin()` - Clean up and restore terminal
- `zaz_clear()` - Clear screen
- `zaz_refresh()` - Refresh display
### Output
- `zaz_print()` - Print at cursor position
- `zaz_mvprint()` - Print at specific position
- `zaz_move_cursor()` - Move cursor
### Colors and Attributes
- `zaz_set_fg_color()` - Set foreground RGB color
- `zaz_set_bg_color()` - Set background RGB color
- `zaz_attron()` - Enable text attributes
- `zaz_attroff()` - Disable text attributes
### Input
- `zaz_getch()` - Get key input
### Utilities
- `zaz_get_size()` - Get terminal dimensions
- `zaz_render_mosaic()` - Render image as Unicode art
- `zaz_free_string()` - Free mosaic string
## License
See LICENSE file for details.