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https://github.com/raptorbytes/pixeldivers

A Helldivers fangame made with pixel art and Rust.
https://github.com/raptorbytes/pixeldivers

game linux-app personal-project rust rust-lang

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A Helldivers fangame made with pixel art and Rust.

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README

          

# PixelDivers, a Helldivers pixel art fangame!
*We are NOT affiliated with Arrowhead Studios and do ***NOT*** make ***ANY*** money off of this*

PixelDivers is an adrenaline-pumping, top-down pixel art shooter that drops you into the heart of hostile, alien-infested worlds. As an elite soldier, you’ll dive into dangerous missions, battling hordes of vicious enemies while completing high-stakes objectives. Whether you're clearing a rogue facility, rescuing survivors, or securing vital resources, no mission is ever the same.
Featuring real-time combat with 360-degree shooting, you'll have to think fast, shoot even faster, and manage resources in a chaotic environment. But beware— friendly fire is always on, so every bullet counts, and every move could make the difference between victory and disaster. Bring in stratagems for extra support—like airstrikes, supply drops, or turret placements— but only when it’s safe to pause the action.
Play solo, lead an AI squad, or team up with friends in local or online co-op for even more intense, heart-pounding action. Each mission is procedurally generated, ensuring that every drop into the unknown is a fresh, challenging experience. And with upgradable weapons, armor, and abilities, you’ll constantly evolve, becoming a deadlier force with every mission completed.
The galaxy is counting on you— are you ready to dive in?

# Plans
* Add to some distro's repos and AUR
* Finish prototype 1 in 2 months (EZ)
* Make all of the game assets

## Table of Contents
- Installation (Dropdown menu)
- [Online play](#online-play)
- [Contributing](#contributing)
- [License](#license)

Installation



# Installation
1. Install rust (If you haven't)
1. B. Get it from https://www.rust-lang.org/ or your package manager (rustup)
2. ```Git clone https://github.com/Raptorbytes/PixelDivers```
3. Use cargo to build it (```cargo build --release```)
4. Move the final binary to a folder with the "Assets" folder inside and place where ever you want
5. Do ./PixelDivers to run the game!

# Online play
At the moment, PixelDivers has not deployed an online server and has not been given ssh co-op. We will add muliplayer with real people when AI and the rest of the game is smoothed out.

# Contributing
This project is mostly meant for me (PARADOXzss07) and my friend (LEMonLinux) but if you have a good (majorly good, in fact) idea or a major bug fix that we didn't catch, make a pull request!
If you want to make changes to something about the game, also feel free to make a pull request.

# License
The project is under the MIT license.
The license is as follows:

```
MIT License

Copyright (c) 2025 Raptorbytes LLC

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
I encourage you follow license rules (basically just give credit to Raptorbytes and keep the license the same) and we can all have fun!