https://github.com/ravbug/gamenetworkingsockets-full
Self-contained version of Valve's GameNetworkingSockets with all dependencies bundled as source code
https://github.com/ravbug/gamenetworkingsockets-full
Last synced: 19 days ago
JSON representation
Self-contained version of Valve's GameNetworkingSockets with all dependencies bundled as source code
- Host: GitHub
- URL: https://github.com/ravbug/gamenetworkingsockets-full
- Owner: Ravbug
- License: mit
- Created: 2021-02-21T21:09:37.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-02-21T22:12:42.000Z (over 5 years ago)
- Last Synced: 2025-03-02T17:50:14.663Z (over 1 year ago)
- Language: C
- Size: 58.7 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# GameNetworkingSockets-Full
Self-contained version of Valve's [GameNetworkingSockets](https://github.com/ValveSoftware/GameNetworkingSockets) with all dependencies bundled as source code,
so you do not need to externally install any dependencies to use it.
## Building
Compiling with CMake is very easy:
1. Clone or download this repository as zip
2. Extract and enter the root directory
3. Execute in terminal:
```sh
mkdir build && cd build
cmake ..
cmake --build . --config Release --target GameNetworkingSockets_s
```
All dependencies will be compiled from source and linked.
## Known issues
1. Currently only the static version of the library is supported.