https://github.com/ravensystem/esp-open-sdk-macos-image
Compiled esp-open-sdk image to use directly with macOS, without any additional layer.
https://github.com/ravensystem/esp-open-sdk-macos-image
Last synced: about 1 month ago
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Compiled esp-open-sdk image to use directly with macOS, without any additional layer.
- Host: GitHub
- URL: https://github.com/ravensystem/esp-open-sdk-macos-image
- Owner: RavenSystem
- Created: 2020-11-17T19:28:59.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2022-03-15T12:35:56.000Z (about 3 years ago)
- Last Synced: 2025-01-17T13:48:48.312Z (3 months ago)
- Homepage:
- Size: 10.7 KB
- Stars: 12
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# esp-open-sdk macOS image file
Compiled esp-open-sdk image to use directly with macOS, without any additional layer.
Source code: https://github.com/pfalcon/esp-open-sdk
[](https://github.com/RavenSystem/esp-open-sdk-macos-image/releases/latest)
[](https://paypal.me/ravensystem)Download from releases, unzip, double click to mount, and add it to PATH:
```shell
export PATH=$PATH:/Volumes/esp-open-sdk/esp-open-sdk/xtensa-lx106-elf/bin
```Python and ESPTool are needed. To install them, open a Terminal and type:
```shell
python3 -m pip install esptool
```* To compile, go to directory where source code is, and type:
```shell
make rebuild
```You can use `-jN` gcc parameter to use `N` CPU threads.
For example, if your CPU has 10 cores with HyperThreading, you can use:```shell
make -j20 rebuild
```