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https://github.com/rawbits2010/wigly-hunt
A GBA game, done during the 48th Ludum Dare 48h game jam. Written in the C language and uses libtonc.
https://github.com/rawbits2010/wigly-hunt
gamedev gamejam gba ld48 tonc
Last synced: 2 months ago
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A GBA game, done during the 48th Ludum Dare 48h game jam. Written in the C language and uses libtonc.
- Host: GitHub
- URL: https://github.com/rawbits2010/wigly-hunt
- Owner: rawbits2010
- License: gpl-3.0
- Created: 2021-04-23T22:48:42.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2021-04-27T04:09:54.000Z (over 3 years ago)
- Last Synced: 2024-10-09T23:02:48.511Z (2 months ago)
- Topics: gamedev, gamejam, gba, ld48, tonc
- Language: C
- Homepage:
- Size: 306 KB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Wigly Hunt
![upload](https://user-images.githubusercontent.com/25568847/116183399-12ba7880-a71e-11eb-8229-6c95f845ee6f.gif)
## Background
A GBA game developed for the 48th Ludum Dare 48 hour game jam - sadly it was only 'somewhat' finished for the jam. Oh well.. 3 days on a platform I've never programmed for isn't that bad. :grin:It is
written in the C language, compiled using the [devkitArm](https://github.com/devkitPro/installer) toolchain and uses [libtonc](https://www.coranac.com/tonc/text/intro.htm) with [this](https://github.com/exelotl/libtonc-template) small template. Highly recommend these!
The graphics were made with Gimp, and used [Grit](https://www.coranac.com/man/grit/html/grit.htm) to convert it into a usable data array. Here is a [little hint](https://github.com/AntonioND/gba-examples/tree/sprites-examples/graphics) for setting it up.
I haven't got time to launch it on a real GBA, but it runs OK in the [mGBA](https://mgba.io/) emulator. (Has good visualising tools, and also, it works well with GDB, so debugging was easy.)## How to play
Wigly Hunt, our protagonist is a worm, who needs to dive deep into the abyss. He needs Your help to survive the hungry fishes. Go Help him!
Advance the menu with **A** or **START**. In-game, use the **D-Pad** to move, and **A** and **B** to attack left and right respectively.
The game currently hasn't got a save feature, but you can see your last and top score on the title screen.
That's it. Go play!
## Future plans
I promiss I'll finish this game for [GBAJam](https://itch.io/jam/gbajam21). It's has less than half the designed features in right now. Will be much more action packed. (Probably better looking and sounding if I can get someone on the resources. 😉 )
Probably will [stream the developement](https://www.twitch.tv/rawbits) from time-to-time, so follow me on Twitch to get the notifications when I go live!