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https://github.com/rayanmargham/bevy_xml

Bevy XML Parser
https://github.com/rayanmargham/bevy_xml

bevy bevy-engine bevy-plugin fnf rust vulkan wgpu xml

Last synced: 12 days ago
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Bevy XML Parser

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README

        

[![Following released Bevy versions](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://bevyengine.org/learn/book/plugin-development/#main-branch-tracking) [![crates.io](https://img.shields.io/crates/v/bevy_xml)](https://crates.io/crates/bevy_xml) [![docs.rs](https://docs.rs/bevy_xml/badge.svg)](https://docs.rs/bevy_xml)

# Bevy Sparrow XML Parser

This Crate is a plugin for [Bevy](https://bevyengine.org/) to parse SpriteSheet XMLs! Most Useful in using assets from Adobe Animate.

## Using this Crate

Here below is some example code on how'd you use the crate:

```rust ignore
use bevy::prelude::*;
use bevy_xml::*;

fn main()
{
app
.add_system(bevy_xml::tick_animations)
.run();
}
fn your_startup_system(mut texture_atlases: ResMut>, asset_loader: Res)
{
let bfs = texture_atlases.add(TextureAtlas::new_empty(asset_loader.load("images/bf.png"), Vec2::new(8192.0, 4096.0))); // handle
let Some(bf) = texture_atlases.get_mut(&bfs) else { return };
let xml = SpriteXMLBundle::new("assets/images/bf.xml".to_string(), &bfs, bf);

match xml {
Some(c) =>
{
c.add_anim_from_prefix("Epic Animation", false, 24); // anim name, is the animation looped?, fps
c.apply_offsets(); // applies inital offset
c.set_anim("Epic Animation", bf, true); // sets the current animation
// anim name^ sprite^ ^ set the current frame to zero?
commands.spawn(c);
},
None =>
{
error!("Failed to Parse XML!");
}

}
}

```

## What this Crate gives you

This crate now has an animation system, support for 3D sprites and much more!

## Disclaimer!

I've never published a crate before so if there are any issues please give me feedback!