https://github.com/raydelto/md2loader-sdl3
https://github.com/raydelto/md2loader-sdl3
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/raydelto/md2loader-sdl3
- Owner: raydelto
- Created: 2025-01-30T13:52:00.000Z (5 months ago)
- Default Branch: master
- Last Pushed: 2025-02-27T19:21:11.000Z (4 months ago)
- Last Synced: 2025-02-28T03:58:07.130Z (4 months ago)
- Language: C
- Size: 2.77 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# SDL3 OpenGL Quake 2 Model (MD2) Loader

This is a simple OpenGL Quake2 models loader (MD2 format) written in C++ with OpenGL, using SDL3 library for handling the window creation and event handling.
This codebase currently supports Windows (Visual Studio & MinGW), macOS and Linux builds.
If you have any questions don't hesitate to contact the author of this source code:
Raydelto Hernandez ([email protected])
## Usage
When the application is launched, a simple MD2 model is going to render rotating on its Y axis.
Controls:
* SPACE key: Stop or resume model rotation.
* F1: Toggle between model wireframe and full textured mesh rendering modes.
* ESC: Exit.