https://github.com/raydelto/opengl_obj_loading
Simple example of loading a Wavefront OBJ mesh and rendering it with C++ & OpenGL
https://github.com/raydelto/opengl_obj_loading
Last synced: 5 months ago
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Simple example of loading a Wavefront OBJ mesh and rendering it with C++ & OpenGL
- Host: GitHub
- URL: https://github.com/raydelto/opengl_obj_loading
- Owner: raydelto
- Created: 2024-12-13T10:59:34.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2025-01-20T11:03:31.000Z (11 months ago)
- Last Synced: 2025-03-14T04:15:36.542Z (9 months ago)
- Language: C
- Size: 3.37 MB
- Stars: 0
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# OpenGL OBJ Model Loading
This is a simple Wavefront OBJ format model loader app that renders using OpenGL the loded mesh.
It is based on the work done by Steve Jones and maintained by Raydelto Hernandez.
## Current supported platforms:
1. Visual Studio 2019 on Windows.
1. MinGW builds on Windows.
1. MacOS.
## Platforms to be supported in the future:
1. Visual Studio 2022 on Windows.
1. GNU/Linux.
1. Android.
1. Android XR.
1. HorizonOS.
If you have any questions you can contact me at raydelto@raycasters.com