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https://github.com/raz0red/wii7800
Wii7800 is a port of the ProSystem emulator to the Wii
https://github.com/raz0red/wii7800
Last synced: 7 days ago
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Wii7800 is a port of the ProSystem emulator to the Wii
- Host: GitHub
- URL: https://github.com/raz0red/wii7800
- Owner: raz0red
- License: gpl-2.0
- Created: 2015-06-17T10:10:36.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2020-03-25T07:28:48.000Z (over 4 years ago)
- Last Synced: 2024-08-02T05:10:37.997Z (3 months ago)
- Language: C++
- Homepage: http://wiibrew.org/wiki/Wii7800
- Size: 6.93 MB
- Stars: 17
- Watchers: 1
- Forks: 4
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-emulators - Wii7800
README
[![License: GPL v2](https://img.shields.io/badge/License-GPL%20v2-blue.svg)](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html)
[![Actions Status](https://github.com/raz0red/wii7800/workflows/Build/badge.svg)](https://github.com/raz0red/wii7800/actions)# Wii7800
Ported by raz0red
Wii7800 is a port of the ProSystem emulator developed by Greg Stanton.
Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis,
and gdement. Portions of the Pokey code were adapted from the MAME
implementation.[https://gstanton.github.io/ProSystem1_3/]
_Wii7800 0.5 + Atari 7800 Homebrew Video_
## Current status
Wii7800 is an ongoing work in progress. For the latest project information,
please visit the [Wii7800 page](http://www.wiibrew.org/wiki/Wii7800) on WiiBrew:[http://www.wiibrew.org/wiki/Wii7800]
## Known issues
- High Score cartridge is only compatible with NTSC games.
## Installation
To install Wii7800, simply extract the zip file directly to your SD card
or USB device (retain the hierarchical structure exactly).## Lightgun Accuracy, etc.
The crosshair for the Wii7800 emulator is not perfect. For example, you
may be pointing at something and your shot may register slightly to the
right or left.## Cartridge Database
Wii7800 ships with a database that contains recommended settings for the
majority of commercial and a limited number of homebrew cartridges. These
settings cover control settings, difficulty switch settings, and
cartridge-related settings (cartridge type, Pokey support, XM support,
high score cart support, etc.).To view/edit the settings applied for a particular cartridge perform the
following steps:* Load the cartridge (via the "Load cartridge" menu item)
* Return to the Wii7800 menu
* Select the "Cartridge-specific settings" menu item
* View/edit the settings for the cartridgeSome settings will not be applied until the settings are saved and the
cartridge is reloaded. When one of these settings is modified, a message
will be displayed indicating that this particular setting requires the
cartridge to be reloaded (and the settings saved prior to loading).Other settings, such as difficulty switch and control settings may not
be applied until the cartridge is reset (or reloaded).## Cartridge/ROM Compatibility
To find out if a particular cartridge/ROM is compatible with Wii7800, please
refer to the following page.[http://www.wiibrew.org/wiki/Wii7800/Cartridge_Compatbility]
Note: There are many dumps of ROMs that are incompatible with Wii7800.
However, there is typically a dump of the cartridge that does work.
This page contains a list of compatible ROMs by "hash code".## Controls
Wii7800 menu:
-------------Wiimote:
Up/Down : Scroll
A : Select
B : Back
Home : Exit to Homebrew Channel
Power : Power offClassic controller:
Up/Down : Scroll
A : Select
B : Back
Home : Exit to Homebrew Channel
Nunchuk controller:Up/Down : Scroll
C : Select
Z : Back
GameCube controller:Up/Down : Scroll
A : Select
B : Back
Z : Exit to Homebrew Channel
In-game (Joystick):
---------------------------Wiimote:
D-pad : Move
2 : Fire 1
1 : Fire 2
+ : [Reset]
- : [Select]
A : Left difficulty (if enabled)
B : Right difficulty (if enabled)
Home : Display Wii7800 menu (see above)Classic controller:
D-pad/Analog : Move
Right analog : Dual analog (if enabled)
A : Fire 1
B : Fire 2
+ : [Reset]
- : [Select]
ZL/ZR Trigger : [Pause]
L Trigger : Left difficulty (if enabled)
R Trigger : Right difficulty (if enabled)
Home : Display Wii7800 menu (see above)
Nunchuk controller:Analog : Move
C : Fire 1
Z : Fire 2
GameCube controller:D-pad/Analog : Move
C Analog : Dual analog (if enabled)
A : Fire 1
B : Fire 2
Start : [Reset]
L Trigger : [Select]
R Trigger : [Pause]
Y : Left difficulty (if enabled)
X : Right difficulty (if enabled)
Z : Display Wii7800 menu (see above)
In-game (Lightgun):
---------------------------Wiimote:
Wiimote IR : Move
A/B : Fire 1
+ : [Reset]
- : [Select]
1 : Left difficulty (if enabled)
2 : Right difficulty (if enabled)
Home : Display Wii7800 menu (see above)## SMB (Network support)
Wii7800 allows for loading ROMs over the network via SMB. To enable SMB
support, you must edit the "wii7800.conf" file located in the "/wii7800"
directory and provide values for the following:* share_ip : IP address of the computer to connect to.
* share_name : Name of the share on the computer.
* share_user : Name of the user to connect as
* share_pass : Password for the user
## Wii7800 crashes, code dumps, etc.If you are having issues with Wii7800, please let me know about it via one of
the following locations:* http://www.wiibrew.org/wiki/Talk:Wii7800
* https://github.com/raz0red/wii7800/issues## Special thanks
* NeoRame : Icon
* munky6 : Lead tester
* Curt Vendel : Granting permission to use the High Score ROM
* GroovyBee : Technical assistance
* mimo : Testing
* Tantric/eke-eke : Audio code example
* Tantric : Huge improvements to the SDL
* Team Twiizers : For enabling homebrew## Change log
### 03/24/20 (0.5)
- Partial Expansion Module (XM) support
- XRAM
- XPokey (limited to single Pokey)
- Added support for cartridges with sizes greater than 144k
- Additional bank switching modes and cartridge types
- Multiple bank switching fixes
- Reworked cartridge header detection
- Now properly detects bank switching, RAM, etc.
- Detects Expansion Module (XM)
- Detects High score cartridge
- Detects Pokey at $0450
- Cartridge database
- Added ability to edit cartridge database settings via menu
- Added several new cartridge properties
- Pokey at $0450
- Default difficulty switch settings
- Expansion Module (XM) enabled/disabled
- High score cartridge enabled/disabled
- Database content
- Fixed incorrect controller settings for Sirius, Crossbow,
and Alien Brigade
- Added many homebrew cartridges
- Display enhancements
- Double strike (240p)
- GX+VI mode
- 16:9 correction
- Full widescreen support
- Ability to enable/disable bilinear filter (GX mode)
- Color trap filter
- Multiple default screen sizes
- Hierarchical file navigation support
- USB Support
- SMB (Network support) for loading ROMs
- Multi-save slot support
- Reworked menu system (cartridge-specific settings, etc.)
- Support for launching via WiiFlow (and returning)
- Fixed VSYNC issue which caused initial stutter on PAL games
- Fixed issue occurring when Kangaroo and Holey were enabled (caused
background to be displayed, resulting in large black squares)
- Several audio improvements (eliminated majority of TIA and Pokey pops)### 11/16/19 (0.4)
- Reworked audio integration (resolves audio clipping and popping)
- Refactored project layout. Now includes third party libraries, which
should reduce effort to build against latest devkitPro releases
- Updated to latest versions of devkitPPC (r34) and libogc (1.8.23)
- Merged PR#7 by arocchi
Fixes to make wii7800 work with latest DevKit
- Merged PR#3 by clobber
Fix bit shift overflow when reading cartridge size from header
- Merged PR#2 by clobber
Update internal ROM database
- Merged PR#1 by clobber
Correctly load supergame cart types### 03/29/10 (0.3)
- GX based scaler (smoother scrolling in Plutos, Xevious, Motor Psycho)
- Ability to adjust screen size to any size/dimensions via the
"Screen Size" option under "Display". If this is entered after
loading a cartridge, the last frame will be displayed to assist in
sizing.
- Fixed graphical glitches in Ballblazer
- Implemented RANDOM (read) and SKCTLS (write) for Pokey sound emulation
- Ballblazer now plays all sounds
- Minor refactor of Pokey code
- Some minor adjustments to the Light Gun related code
- Updated palette (from Underball)
- Updated menu code, GX rendering of dip switches and debug information
- Ability to set HBLANK period, Dual-analog support in ProSystem database### 06/29/09 (0.2)
- Lightgun support
- High score cartridge support
- Increased accuracy of Maria cycle timing, games now run at close to
their intended speed (One on One, Tower Toppler, Summer Games,
KLAX, Karateka, etc.)
- Increased compatibility for PAL games (Ballblazer, Commando, and Food
Fight now work)
- Audio now sounds as it should regardless of frequency (PAL games and
custom frame rates)
- Timers now properly take into consideration cycles generated via Maria
and during WSYNC
- Changes to ProSystem database format
- Maria cycles are now enabled by default (option 0x1 now disables
Maria, the opposite of before)
- Ability to adjust the lightgun crosshair offset per game
- All games now have Maria cycles and WSYNC enabled in the ProSystem
database (with the exception of MIA)
- Console switch defaults updated to work with the majority of games
- Additions to debug output (Maria vs. CPU cycles, timer info, etc.)
- Other games improved by various changes
- Kung Fu Master no longer has the lines in the upper left corner of
display and the Fuji logo appears as it should (if using BIOS)
- Midnight Mutants has less graphical glitches
- Summer Games has less graphical glitches
- Plutos has slightly less graphical glitches
- Fixed save/restore state issue for games that use RIOT timers.
### 05/26/09 (0.1)
- Snapshot support, including auto-load/auto-save
- Optional loading of 7800 BIOS
- Support for ProSystem emulator database
- Detects and configures controls for one and two button 7800 games
- Controls support for Wiimote/Nunchuk/Classic/Gamecube controllers
- Analog controls support
- Dual analog support for Gamecube/Classic controllers (Robotron)