https://github.com/rdnt/ledctl3poc
Wireless lighting control system
https://github.com/rdnt/ledctl3poc
Last synced: over 1 year ago
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Wireless lighting control system
- Host: GitHub
- URL: https://github.com/rdnt/ledctl3poc
- Owner: rdnt
- Created: 2023-06-26T14:10:03.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-07-14T09:29:23.000Z (almost 2 years ago)
- Last Synced: 2025-03-25T03:55:58.730Z (over 1 year ago)
- Language: Go
- Homepage:
- Size: 13.6 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
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README
# ledctl3poc
This is a proof-of-concept rebuild of the architecture of [ledctl](https://github.com/rdnt/ledctl), and it will hopefully be moved to the main repo once it is a viable implementation.
Its goals include but are not limited to:
- Multiple sources: multiple source devices with multitudes of capabilities and input drivers (e.g. video capture, audio capture, effects engines)
- Multiple sinks: multiple sink devices with an array of outputs for controlling separate LED strips from the same device.
- Centralized configuration: configuration registry will be a single entry point for discovering devices, configuring device parameters like led count & led calibration, and setting up and triggering profiles that individually and in-parallel control the device mesh.
- Lightweight: pluggable networking (main implementation will be JSON over websockets), allowing easier testing of the protocol and using different implementations.
- Ability to embed effects engines (sources) and renderers (sinks) into the same binary, allowing for server-rendered effects for better performance and ease of use.
I am currently developing this architecture in my free time and in the open. If you are interested in contributing/collaborating, please reach out to me via Discord (rdnt).