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https://github.com/reactive-graph/asset-repository-example
Inexor - Asset Repository - Example
https://github.com/reactive-graph/asset-repository-example
asset repository
Last synced: 11 days ago
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Inexor - Asset Repository - Example
- Host: GitHub
- URL: https://github.com/reactive-graph/asset-repository-example
- Owner: reactive-graph
- License: mit
- Created: 2022-01-15T12:23:00.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2022-01-17T17:16:09.000Z (almost 3 years ago)
- Last Synced: 2024-04-06T17:28:40.840Z (8 months ago)
- Topics: asset, repository
- Homepage:
- Size: 14.1 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# Example asset repository
## What is an asset repository?
Game modes and maps uses assets like textures, skyboxes, sound effects and so on. An asset repository provides
these assets in asset collections.## Which asset types exists?
1. crosshairs
2. fonts
3. icons
4. images
5. maps
6. models
7. skyboxes
8. sound effects
9. sound tracks
10. textures## Why asset repositories?
Inexor can handle multiple repositories from different sources. Everyone can create its own repository. An
asset repository is basically a public git repository which follows a certain structure.## What is the structure of an asset repository?
This example repository provides a full example how an asset repository is structured.
The folder structure is as following:
/collections
/name_of_the_collection
/assets
/crosshairs
/name_of_the_crosshair
crosshair.toml
/fonts
/name_of_the_font
font.toml
/images
/name_of_the_image
image.toml
/icons
/name_of_the_icon
icon.toml
/maps
/name_of_the_map
map.toml
/models
/name_of_the_model
model.toml
/skyboxes
/name_of_the_skybox
skybox.toml
/sound_effects
/name_of_the_sound_effect
sound_effect.toml
/sound_tracks
/name_of_the_sound_track
sound_track.toml
/textures
/name_of_the_texture
texture.toml## What is the advantage of this structure?
* An asset repository can provide multiple asset collections
* An asset repository can provide multiple assets of each asset type
* A single asset can consist of multiple files (for example textures or skyboxes)
* Meta-information about the asset must be provided
* You can provide license information about your asset (license identifier and license attribution text)
* You can provide versioning information about your asset (semantic versioning)
* Extendable for future asset types