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https://github.com/reactphp/event-loop

ReactPHP's core reactor event loop that libraries can use for evented I/O.
https://github.com/reactphp/event-loop

event-loop php reactphp

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ReactPHP's core reactor event loop that libraries can use for evented I/O.

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README

        

# EventLoop

[![CI status](https://github.com/reactphp/event-loop/actions/workflows/ci.yml/badge.svg)](https://github.com/reactphp/event-loop/actions)
[![installs on Packagist](https://img.shields.io/packagist/dt/react/event-loop?color=blue&label=installs%20on%20Packagist)](https://packagist.org/packages/react/event-loop)

[ReactPHP](https://reactphp.org/)'s core reactor event loop that libraries can use for evented I/O.

> **Development version:** This branch contains the code for the upcoming v3
> release. For the code of the current stable v1 release, check out the
> [`1.x` branch](https://github.com/reactphp/event-loop/tree/1.x).
>
> The upcoming v3 release will be the way forward for this package. However,
> we will still actively support v1 for those not yet on the latest version.
> See also [installation instructions](#install) for more details.

In order for async based libraries to be interoperable, they need to use the
same event loop. This component provides a common `LoopInterface` that any
library can target. This allows them to be used in the same loop, with one
single [`run()`](#run) call that is controlled by the user.

**Table of contents**

* [Quickstart example](#quickstart-example)
* [Usage](#usage)
* [Loop](#loop)
* [Loop methods](#loop-methods)
* [Loop autorun](#loop-autorun)
* [get()](#get)
* [Loop implementations](#loop-implementations)
* [StreamSelectLoop](#streamselectloop)
* [ExtEventLoop](#exteventloop)
* [ExtEvLoop](#extevloop)
* [ExtUvLoop](#extuvloop)
* [LoopInterface](#loopinterface)
* [run()](#run)
* [stop()](#stop)
* [addTimer()](#addtimer)
* [addPeriodicTimer()](#addperiodictimer)
* [cancelTimer()](#canceltimer)
* [futureTick()](#futuretick)
* [addSignal()](#addsignal)
* [removeSignal()](#removesignal)
* [addReadStream()](#addreadstream)
* [addWriteStream()](#addwritestream)
* [removeReadStream()](#removereadstream)
* [removeWriteStream()](#removewritestream)
* [Install](#install)
* [Tests](#tests)
* [License](#license)
* [More](#more)

## Quickstart example

Here is an async HTTP server built with just the event loop.

```php
addPeriodicTimer(0.1, function () {
echo 'Tick' . PHP_EOL;
});

$loop->addTimer(1.0, function () use ($loop, $timer) {
$loop->cancelTimer($timer);
echo 'Done' . PHP_EOL;
});

$loop->run();
```

While the former is more concise, the latter is more explicit.
In both cases, the program would perform the exact same steps.

1. The event loop instance is created at the beginning of the program. This is
implicitly done the first time you call the [`Loop` class](#loop)
(or by manually instantiating any of the [loop implementations](#loop-implementations)).
2. The event loop is used directly or passed as an instance to library and
application code. In this example, a periodic timer is registered with the
event loop which simply outputs `Tick` every fraction of a second until another
timer stops the periodic timer after a second.
3. The event loop is run at the end of the program. This is automatically done
when using the [`Loop` class](#loop) or explicitly with a single [`run()`](#run)
call at the end of the program.

As of `v1.2.0`, we highly recommend using the [`Loop` class](#loop).
The explicit loop instructions are still valid and may still be useful in some
applications, especially for a transition period towards the more concise style.

### Loop

The `Loop` class exists as a convenient global accessor for the event loop.

#### Loop methods

The `Loop` class provides all methods that exist on the [`LoopInterface`](#loopinterface)
as static methods:

* [run()](#run)
* [stop()](#stop)
* [addTimer()](#addtimer)
* [addPeriodicTimer()](#addperiodictimer)
* [cancelTimer()](#canceltimer)
* [futureTick()](#futuretick)
* [addSignal()](#addsignal)
* [removeSignal()](#removesignal)
* [addReadStream()](#addreadstream)
* [addWriteStream()](#addwritestream)
* [removeReadStream()](#removereadstream)
* [removeWriteStream()](#removewritestream)

If you're working with the event loop in your application code, it's often
easiest to directly interface with the static methods defined on the `Loop` class
like this:

```php
use React\EventLoop\Loop;

$timer = Loop::addPeriodicTimer(0.1, function () {
echo 'Tick' . PHP_EOL;
});

Loop::addTimer(1.0, function () use ($timer) {
Loop::cancelTimer($timer);
echo 'Done' . PHP_EOL;
});
```

On the other hand, if you're familiar with object-oriented programming (OOP) and
dependency injection (DI), you may want to inject an event loop instance and
invoke instance methods on the `LoopInterface` like this:

```php
use React\EventLoop\Loop;
use React\EventLoop\LoopInterface;

class Greeter
{
private $loop;

public function __construct(LoopInterface $loop)
{
$this->loop = $loop;
}

public function greet(string $name)
{
$this->loop->addTimer(1.0, function () use ($name) {
echo 'Hello ' . $name . '!' . PHP_EOL;
});
}
}

$greeter = new Greeter(Loop::get());
$greeter->greet('Alice');
$greeter->greet('Bob');
```

Each static method call will be forwarded as-is to the underlying event loop
instance by using the [`Loop::get()`](#get) call internally.
See [`LoopInterface`](#loopinterface) for more details about available methods.

#### Loop autorun

When using the `Loop` class, it will automatically execute the loop at the end of
the program. This means the following example will schedule a timer and will
automatically execute the program until the timer event fires:

```php
use React\EventLoop\Loop;

Loop::addTimer(1.0, function () {
echo 'Hello' . PHP_EOL;
});
```

As of `v1.2.0`, we highly recommend using the `Loop` class this way and omitting any
explicit [`run()`](#run) calls. For BC reasons, the explicit [`run()`](#run)
method is still valid and may still be useful in some applications, especially
for a transition period towards the more concise style.

If you don't want the `Loop` to run automatically, you can either explicitly
[`run()`](#run) or [`stop()`](#stop) it. This can be useful if you're using
a global exception handler like this:

```php
use React\EventLoop\Loop;

Loop::addTimer(10.0, function () {
echo 'Never happens';
});

set_exception_handler(function (Throwable $e) {
echo 'Error: ' . $e->getMessage() . PHP_EOL;
Loop::stop();
});

throw new RuntimeException('Demo');
```

#### get()

The `get(): LoopInterface` method can be used to
get the currently active event loop instance.

This method will always return the same event loop instance throughout the
lifetime of your application.

```php
use React\EventLoop\Loop;
use React\EventLoop\LoopInterface;

$loop = Loop::get();

assert($loop instanceof LoopInterface);
assert($loop === Loop::get());
```

This is particularly useful if you're using object-oriented programming (OOP)
and dependency injection (DI). In this case, you may want to inject an event
loop instance and invoke instance methods on the `LoopInterface` like this:

```php
use React\EventLoop\Loop;
use React\EventLoop\LoopInterface;

class Greeter
{
private $loop;

public function __construct(LoopInterface $loop)
{
$this->loop = $loop;
}

public function greet(string $name)
{
$this->loop->addTimer(1.0, function () use ($name) {
echo 'Hello ' . $name . '!' . PHP_EOL;
});
}
}

$greeter = new Greeter(Loop::get());
$greeter->greet('Alice');
$greeter->greet('Bob');
```

See [`LoopInterface`](#loopinterface) for more details about available methods.

### Loop implementations

In addition to the [`LoopInterface`](#loopinterface), there are a number of
event loop implementations provided.

All of the event loops support these features:

* File descriptor polling
* One-off timers
* Periodic timers
* Deferred execution on future loop tick

For most consumers of this package, the underlying event loop implementation is
an implementation detail.
You should use the [`Loop` class](#loop) to automatically create a new instance.

Advanced! If you explicitly need a certain event loop implementation, you can
manually instantiate one of the following classes.
Note that you may have to install the required PHP extensions for the respective
event loop implementation first or they will throw a `BadMethodCallException` on creation.

#### StreamSelectLoop

A `stream_select()` based event loop.

This uses the [`stream_select()`](https://www.php.net/manual/en/function.stream-select.php)
function and is the only implementation that works out of the box with PHP.

This event loop works out of the box on any PHP version.
This means that no installation is required and this library works on all
platforms and supported PHP versions.
Accordingly, the [`Loop` class](#loop) will use this event loop by default if
you do not install any of the event loop extensions listed below.

Under the hood, it does a simple `select` system call.
This system call is limited to the maximum file descriptor number of
`FD_SETSIZE` (platform dependent, commonly 1024) and scales with `O(m)`
(`m` being the maximum file descriptor number passed).
This means that you may run into issues when handling thousands of streams
concurrently and you may want to look into using one of the alternative
event loop implementations listed below in this case.
If your use case is among the many common use cases that involve handling only
dozens or a few hundred streams at once, then this event loop implementation
performs really well.

If you want to use signal handling (see also [`addSignal()`](#addsignal) below),
this event loop implementation requires `ext-pcntl`.
This extension is only available for Unix-like platforms and does not support
Windows.
It is commonly installed as part of many PHP distributions.
If this extension is missing (or you're running on Windows), signal handling is
not supported and throws a `BadMethodCallException` instead.

This event loop is known to rely on wall-clock time to schedule future timers
when using any version before PHP 7.3, because a monotonic time source is
only available as of PHP 7.3 (`hrtime()`).
While this does not affect many common use cases, this is an important
distinction for programs that rely on a high time precision or on systems
that are subject to discontinuous time adjustments (time jumps).
This means that if you schedule a timer to trigger in 30s on PHP < 7.3 and
then adjust your system time forward by 20s, the timer may trigger in 10s.
See also [`addTimer()`](#addtimer) for more details.

#### ExtEventLoop

An `ext-event` based event loop.

This uses the [`event` PECL extension](https://pecl.php.net/package/event),
that provides an interface to `libevent` library.
`libevent` itself supports a number of system-specific backends (epoll, kqueue).

This loop is known to work with PHP 7.1 through PHP 8+.

#### ExtEvLoop

An `ext-ev` based event loop.

This loop uses the [`ev` PECL extension](https://pecl.php.net/package/ev),
that provides an interface to `libev` library.
`libev` itself supports a number of system-specific backends (epoll, kqueue).

This loop is known to work with PHP 7.1 through PHP 8+.

#### ExtUvLoop

An `ext-uv` based event loop.

This loop uses the [`uv` PECL extension](https://pecl.php.net/package/uv),
that provides an interface to `libuv` library.
`libuv` itself supports a number of system-specific backends (epoll, kqueue).

This loop is known to work with PHP 7.1 through PHP 8+.

### LoopInterface

#### run()

The `run(): void` method can be used to
run the event loop until there are no more tasks to perform.

For many applications, this method is the only directly visible
invocation on the event loop.
As a rule of thumb, it is usually recommended to attach everything to the
same loop instance and then run the loop once at the bottom end of the
application.

```php
$loop->run();
```

This method will keep the loop running until there are no more tasks
to perform. In other words: This method will block until the last
timer, stream and/or signal has been removed.

Likewise, it is imperative to ensure the application actually invokes
this method once. Adding listeners to the loop and missing to actually
run it will result in the application exiting without actually waiting
for any of the attached listeners.

This method MUST NOT be called while the loop is already running.
This method MAY be called more than once after it has explicitly been
[`stop()`ped](#stop) or after it automatically stopped because it
previously did no longer have anything to do.

#### stop()

The `stop(): void` method can be used to
instruct a running event loop to stop.

This method is considered advanced usage and should be used with care.
As a rule of thumb, it is usually recommended to let the loop stop
only automatically when it no longer has anything to do.

This method can be used to explicitly instruct the event loop to stop:

```php
$loop->addTimer(3.0, function () use ($loop) {
$loop->stop();
});
```

Calling this method on a loop instance that is not currently running or
on a loop instance that has already been stopped has no effect.

#### addTimer()

The `addTimer(float $interval, callable $callback): TimerInterface` method can be used to
enqueue a callback to be invoked once after the given interval.

The second parameter MUST be a timer callback function that accepts
the timer instance as its only parameter.
If you don't use the timer instance inside your timer callback function
you MAY use a function which has no parameters at all.

The timer callback function MUST NOT throw an `Exception`.
The return value of the timer callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

This method returns a timer instance. The same timer instance will also be
passed into the timer callback function as described above.
You can invoke [`cancelTimer`](#canceltimer) to cancel a pending timer.
Unlike [`addPeriodicTimer()`](#addperiodictimer), this method will ensure
the callback will be invoked only once after the given interval.

```php
$loop->addTimer(0.8, function () {
echo 'world!' . PHP_EOL;
});

$loop->addTimer(0.3, function () {
echo 'hello ';
});
```

See also [example #1](examples).

If you want to access any variables within your callback function, you
can bind arbitrary data to a callback closure like this:

```php
function hello($name, LoopInterface $loop)
{
$loop->addTimer(1.0, function () use ($name) {
echo "hello $name\n";
});
}

hello('Tester', $loop);
```

This interface does not enforce any particular timer resolution, so
special care may have to be taken if you rely on very high precision with
millisecond accuracy or below. Event loop implementations SHOULD work on
a best effort basis and SHOULD provide at least millisecond accuracy
unless otherwise noted. Many existing event loop implementations are
known to provide microsecond accuracy, but it's generally not recommended
to rely on this high precision.

Similarly, the execution order of timers scheduled to execute at the
same time (within its possible accuracy) is not guaranteed.

This interface suggests that event loop implementations SHOULD use a
monotonic time source if available. Given that a monotonic time source is
only available as of PHP 7.3 by default, event loop implementations MAY
fall back to using wall-clock time.
While this does not affect many common use cases, this is an important
distinction for programs that rely on a high time precision or on systems
that are subject to discontinuous time adjustments (time jumps).
This means that if you schedule a timer to trigger in 30s and then adjust
your system time forward by 20s, the timer SHOULD still trigger in 30s.
See also [event loop implementations](#loop-implementations) for more details.

#### addPeriodicTimer()

The `addPeriodicTimer(float $interval, callable $callback): TimerInterface` method can be used to
enqueue a callback to be invoked repeatedly after the given interval.

The second parameter MUST be a timer callback function that accepts
the timer instance as its only parameter.
If you don't use the timer instance inside your timer callback function
you MAY use a function which has no parameters at all.

The timer callback function MUST NOT throw an `Exception`.
The return value of the timer callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

This method returns a timer instance. The same timer instance will also be
passed into the timer callback function as described above.
Unlike [`addTimer()`](#addtimer), this method will ensure the callback
will be invoked infinitely after the given interval or until you invoke
[`cancelTimer`](#canceltimer).

```php
$timer = $loop->addPeriodicTimer(0.1, function () {
echo 'tick!' . PHP_EOL;
});

$loop->addTimer(1.0, function () use ($loop, $timer) {
$loop->cancelTimer($timer);
echo 'Done' . PHP_EOL;
});
```

See also [example #2](examples).

If you want to limit the number of executions, you can bind
arbitrary data to a callback closure like this:

```php
function hello($name, LoopInterface $loop)
{
$n = 3;
$loop->addPeriodicTimer(1.0, function ($timer) use ($name, $loop, &$n) {
if ($n > 0) {
--$n;
echo "hello $name\n";
} else {
$loop->cancelTimer($timer);
}
});
}

hello('Tester', $loop);
```

This interface does not enforce any particular timer resolution, so
special care may have to be taken if you rely on very high precision with
millisecond accuracy or below. Event loop implementations SHOULD work on
a best effort basis and SHOULD provide at least millisecond accuracy
unless otherwise noted. Many existing event loop implementations are
known to provide microsecond accuracy, but it's generally not recommended
to rely on this high precision.

Similarly, the execution order of timers scheduled to execute at the
same time (within its possible accuracy) is not guaranteed.

This interface suggests that event loop implementations SHOULD use a
monotonic time source if available. Given that a monotonic time source is
only available as of PHP 7.3 by default, event loop implementations MAY
fall back to using wall-clock time.
While this does not affect many common use cases, this is an important
distinction for programs that rely on a high time precision or on systems
that are subject to discontinuous time adjustments (time jumps).
This means that if you schedule a timer to trigger in 30s and then adjust
your system time forward by 20s, the timer SHOULD still trigger in 30s.
See also [event loop implementations](#loop-implementations) for more details.

Additionally, periodic timers may be subject to timer drift due to
re-scheduling after each invocation. As such, it's generally not
recommended to rely on this for high precision intervals with millisecond
accuracy or below.

#### cancelTimer()

The `cancelTimer(TimerInterface $timer): void` method can be used to
cancel a pending timer.

See also [`addPeriodicTimer()`](#addperiodictimer) and [example #2](examples).

Calling this method on a timer instance that has not been added to this
loop instance or on a timer that has already been cancelled has no effect.

#### futureTick()

The `futureTick(callable $listener): void` method can be used to
schedule a callback to be invoked on a future tick of the event loop.

This works very much similar to timers with an interval of zero seconds,
but does not require the overhead of scheduling a timer queue.

The tick callback function MUST be able to accept zero parameters.

The tick callback function MUST NOT throw an `Exception`.
The return value of the tick callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

If you want to access any variables within your callback function, you
can bind arbitrary data to a callback closure like this:

```php
function hello($name, LoopInterface $loop)
{
$loop->futureTick(function () use ($name) {
echo "hello $name\n";
});
}

hello('Tester', $loop);
```

Unlike timers, tick callbacks are guaranteed to be executed in the order
they are enqueued.
Also, once a callback is enqueued, there's no way to cancel this operation.

This is often used to break down bigger tasks into smaller steps (a form
of cooperative multitasking).

```php
$loop->futureTick(function () {
echo 'b';
});
$loop->futureTick(function () {
echo 'c';
});
echo 'a';
```

See also [example #3](examples).

#### addSignal()

The `addSignal(int $signal, callable $listener): void` method can be used to
register a listener to be notified when a signal has been caught by this process.

This is useful to catch user interrupt signals or shutdown signals from
tools like `supervisor` or `systemd`.

The second parameter MUST be a listener callback function that accepts
the signal as its only parameter.
If you don't use the signal inside your listener callback function
you MAY use a function which has no parameters at all.

The listener callback function MUST NOT throw an `Exception`.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

```php
$loop->addSignal(SIGINT, function (int $signal) {
echo 'Caught user interrupt signal' . PHP_EOL;
});
```

See also [example #4](examples).

Signaling is only available on Unix-like platforms, Windows isn't
supported due to operating system limitations.
This method may throw a `BadMethodCallException` if signals aren't
supported on this platform, for example when required extensions are
missing.

**Note: A listener can only be added once to the same signal, any
attempts to add it more than once will be ignored.**

#### removeSignal()

The `removeSignal(int $signal, callable $listener): void` method can be used to
remove a previously added signal listener.

```php
$loop->removeSignal(SIGINT, $listener);
```

Any attempts to remove listeners that aren't registered will be ignored.

#### addReadStream()

> Advanced! Note that this low-level API is considered advanced usage.
Most use cases should probably use the higher-level
[readable Stream API](https://github.com/reactphp/stream#readablestreaminterface)
instead.

The `addReadStream(resource $stream, callable $callback): void` method can be used to
register a listener to be notified when a stream is ready to read.

The first parameter MUST be a valid stream resource that supports
checking whether it is ready to read by this loop implementation.
A single stream resource MUST NOT be added more than once.
Instead, either call [`removeReadStream()`](#removereadstream) first or
react to this event with a single listener and then dispatch from this
listener. This method MAY throw an `Exception` if the given resource type
is not supported by this loop implementation.

The second parameter MUST be a listener callback function that accepts
the stream resource as its only parameter.
If you don't use the stream resource inside your listener callback function
you MAY use a function which has no parameters at all.

The listener callback function MUST NOT throw an `Exception`.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

If you want to access any variables within your callback function, you
can bind arbitrary data to a callback closure like this:

```php
$loop->addReadStream($stream, function ($stream) use ($name) {
echo $name . ' said: ' . fread($stream);
});
```

See also [example #11](examples).

You can invoke [`removeReadStream()`](#removereadstream) to remove the
read event listener for this stream.

The execution order of listeners when multiple streams become ready at
the same time is not guaranteed.

Some event loop implementations are known to only trigger the listener if
the stream *becomes* readable (edge-triggered) and may not trigger if the
stream has already been readable from the beginning.
This also implies that a stream may not be recognized as readable when data
is still left in PHP's internal stream buffers.
As such, it's recommended to use `stream_set_read_buffer($stream, 0);`
to disable PHP's internal read buffer in this case.

#### addWriteStream()

> Advanced! Note that this low-level API is considered advanced usage.
Most use cases should probably use the higher-level
[writable Stream API](https://github.com/reactphp/stream#writablestreaminterface)
instead.

The `addWriteStream(resource $stream, callable $callback): void` method can be used to
register a listener to be notified when a stream is ready to write.

The first parameter MUST be a valid stream resource that supports
checking whether it is ready to write by this loop implementation.
A single stream resource MUST NOT be added more than once.
Instead, either call [`removeWriteStream()`](#removewritestream) first or
react to this event with a single listener and then dispatch from this
listener. This method MAY throw an `Exception` if the given resource type
is not supported by this loop implementation.

The second parameter MUST be a listener callback function that accepts
the stream resource as its only parameter.
If you don't use the stream resource inside your listener callback function
you MAY use a function which has no parameters at all.

The listener callback function MUST NOT throw an `Exception`.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.

If you want to access any variables within your callback function, you
can bind arbitrary data to a callback closure like this:

```php
$loop->addWriteStream($stream, function ($stream) use ($name) {
fwrite($stream, 'Hello ' . $name);
});
```

See also [example #12](examples).

You can invoke [`removeWriteStream()`](#removewritestream) to remove the
write event listener for this stream.

The execution order of listeners when multiple streams become ready at
the same time is not guaranteed.

#### removeReadStream()

The `removeReadStream(resource $stream): void` method can be used to
remove the read event listener for the given stream.

Removing a stream from the loop that has already been removed or trying
to remove a stream that was never added or is invalid has no effect.

#### removeWriteStream()

The `removeWriteStream(resource $stream): void` method can be used to
remove the write event listener for the given stream.

Removing a stream from the loop that has already been removed or trying
to remove a stream that was never added or is invalid has no effect.

## Install

The recommended way to install this library is [through Composer](https://getcomposer.org/).
[New to Composer?](https://getcomposer.org/doc/00-intro.md)

Once released, this project will follow [SemVer](https://semver.org/).
At the moment, this will install the latest development version:

```bash
composer require react/event-loop:^3@dev
```

See also the [CHANGELOG](CHANGELOG.md) for details about version upgrades.

This project aims to run on any platform and thus does not require any PHP
extensions and supports running on PHP 7.1 through current PHP 8+.
It's *highly recommended to use the latest supported PHP version* for this project.

Installing any of the event loop extensions is suggested, but entirely optional.
See also [event loop implementations](#loop-implementations) for more details.

## Tests

To run the test suite, you first need to clone this repo and then install all
dependencies [through Composer](https://getcomposer.org/):

```bash
composer install
```

To run the test suite, go to the project root and run:

```bash
vendor/bin/phpunit
```

## License

MIT, see [LICENSE file](LICENSE).

## More

* See our [Stream component](https://github.com/reactphp/stream) for more
information on how streams are used in real-world applications.
* See our [users wiki](https://github.com/reactphp/react/wiki/Users) and the
[dependents on Packagist](https://packagist.org/packages/react/event-loop/dependents)
for a list of packages that use the EventLoop in real-world applications.