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https://github.com/reactunity/scripts

Configuration and build scripts for React Unity
https://github.com/reactunity/scripts

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Configuration and build scripts for React Unity

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# React Unity Scripts

![npm version](https://badge.fury.io/js/%40reactunity%2Fscripts.svg)

This package includes scripts and configuration used by [React Unity](https://github.com/ReactUnity/core).

This project is a fork of [Create React App (CRA)](https://create-react-app.dev/). Same options, conventions, and environment variables can be used. You can also check the documentation of CRA to get more information.

## Installation

```
npm i @reactunity/scripts
```

## Commands

- `react-unity-scripts start` - Start the dev server with Hot Module Replacement (HMR)
- `react-unity-scripts build` - Create the production ready build
- `react-unity-scripts start --test` - Start the test server (entry file will be `test.ts` instead of `index.ts`)

## Extra Environment Variables

Environment variables of CRA can be used with React Unity. However, there are some differences:

- `FILENAME` - Name of the generated javascript file. `index.js` by default.
- `BUILD_PATH` - Path to the generated output. Relative to the project. `../Assets/Resources/react` by default.
- `GENERATE_SOURCEMAP` - `false` by default.
- `FAST_REFRESH` - This can be set to `false` to disable `react-refresh` if you are having problems with hot reload
- `IMAGE_INLINE_SIZE_LIMIT` - `0` by default. Because non-inlined images will be faster in Unity. However, if users still want to inline images, they should increase this limit.
- `JSX_IMPORT_SOURCE` - Can be used to allow some custom JSX transformations. For example, set this variable to `@emotion/react` for Emotion.
- `ENABLE_SCOPE` - Can be used to restricts imports to `src` folder only.

Environment variables can also be defined by having `.env`, `.env.local`, `.env.` in project folder.

Custom environment variables are also possible as in [CRA](https://create-react-app.dev/docs/adding-custom-environment-variables).

`.babelrc` can be used to modify some Babel options.

## Multiple Entry Points

In addition to `src/index` file, there can be other entry points. Every file under `src/entry/` folder will be detected and configured as an entry point. For example, if there is a file `src/entry/menu.tsx`, Webpack will detect that and create an entrypoint named `menu` with output `menu.js` in addition to the default entrypoint `index.js`.

## WebGL Inspector

When dev server is started with the `start` script, a web server is launched at the selected port (e.g. http://localhost:3000). This server serves the javascript and asset files that are used by ReactUnity. If you visit this link in browser, you will see a page explaining how to setup the web previewer. The previewer can be used to quickly test the React code without even launching Unity. It also reacts to the changes in code by utilizing HMR.

Note that this web inspector has very limited capabilities. Naturally, it may not work for all cases. However it is a useful tool for when starting a new ReactUnity project. As an advanced feature, you can override the web inspector by placing your custom web inspector in `previewer` folder under your React project.