https://github.com/realtime-framework/uwp-spokenchat
A simple "spoken" chat built using the Realtime Universal Windows Platform (UWP) SDK and the Windows Media SpeechRecognition API
https://github.com/realtime-framework/uwp-spokenchat
Last synced: 8 months ago
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A simple "spoken" chat built using the Realtime Universal Windows Platform (UWP) SDK and the Windows Media SpeechRecognition API
- Host: GitHub
- URL: https://github.com/realtime-framework/uwp-spokenchat
- Owner: realtime-framework
- License: mit
- Created: 2017-05-10T15:04:09.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2017-05-10T15:40:04.000Z (about 9 years ago)
- Last Synced: 2025-03-26T06:43:44.280Z (about 1 year ago)
- Language: C#
- Size: 23.4 KB
- Stars: 1
- Watchers: 3
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Realtime UWP-SpokenChat
A simple "spoken" chat built using the Realtime Universal Windows Platform (UWP) SDK and the Windows Media SpeechRecognition API
This example can be used with the web chat demo available at [http://demos.realtime.co/demos/chat.aspx](http://demos.realtime.co/demos/chat.aspx)
## The Realtime Framework Pub/Sub messaging system
Part of the [The Realtime® Framework](http://framework.realtime.co), Realtime Cloud Messaging (aka ORTC) is a secure, fast and highly scalable cloud-hosted Pub/Sub real-time message broker for web and mobile apps.
If your website or mobile app has data that needs to be updated in the user’s interface as it changes (e.g. real-time stock quotes or ever changing social news feed) Realtime Cloud Messaging is the reliable, easy, unbelievably fast, “works everywhere” solution.
## The Universal Windows Platform
"Develop once for all Windows devices using a unified Windows runtime and VS tools that allow you to both support experiences unique to a device in XAML, HTML, and DirectX, and share the code that supports those experiences across all devices using C++, C#, or JavaScript. When your work is finished you can you can produce the app packages that you will submit to the Windows Store and Windows Phone Store with a single action to get your app out to customers on any Windows device." More at [https://developer.microsoft.com/en-us/windows/apps/getstarted](https://developer.microsoft.com/en-us/windows/apps/getstarted)
## Get your own Realtime application key
For simplicity this example uses a demo Realtime application key with the authentication service disabled (every connection will have permission to publish and subscribe to any channel). For security guidelines please refer to the [Security Guide](http://messaging-public.realtime.co/documentation/starting-guide/security.html).
**Don't forget to replace the demo key with your own application key. If you don't already own a free Realtime Framework application key, [get one now](https://accounts.realtime.co/signup/).**
## Nuget package
More about the Realtime Messaging UWP SDK at [https://www.nuget.org/packages/RealtimeFramework.Messaging/](https://www.nuget.org/packages/RealtimeFramework.Messaging/)
## Documentation
The complete Realtime® Cloud Messaging reference documentation is available [here](http://framework.realtime.co/messaging/#documentation)