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https://github.com/redbluegames/game-off-2013
An infinite runner following a black and white pixel's quest to change into a color pixel.
https://github.com/redbluegames/game-off-2013
Last synced: 6 days ago
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An infinite runner following a black and white pixel's quest to change into a color pixel.
- Host: GitHub
- URL: https://github.com/redbluegames/game-off-2013
- Owner: redbluegames
- License: gpl-2.0
- Fork: true (github/game-off-2013)
- Created: 2013-11-05T15:35:53.000Z (about 11 years ago)
- Default Branch: master
- Last Pushed: 2015-03-14T04:15:38.000Z (over 9 years ago)
- Last Synced: 2024-08-02T06:16:46.532Z (3 months ago)
- Language: C#
- Homepage: http://redbluegames.com/game-off-2013/
- Size: 68.1 MB
- Stars: 38
- Watchers: 8
- Forks: 21
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-open-source-games - Color Quest - Infinite runner following a black and white pixel's quest to change into a color pixel. (Browser-Based / Arcade)
README
![color quest logo](https://raw.github.com/redbluestudios/game-off-2013/gh-pages/assets/readme/title_web.png "color quest")
## The Game
Play the game at our Project page, here: [Color Quest](http://redbluegames.com/game-off-2013/)
You play as Pigment, a black and white pixel on a quest to become a color pixel by collecting color diodes. You race through a forever-scrolling grayscale obstacle course, changing between the RGB colors you collect to survive. For example, changing to a blue pixel will allow you to slow down time and move with better reflexes. Traverse as much of the world as possible, while absorbing as much color as you can. Use absorbed colors to purchase upgrades in order to help Pigment achieve his colorful form.
### Screenshot
![color quest screenshot](https://raw.github.com/redbluestudios/game-off-2013/gh-pages/assets/readme/screenshot.png "color quest screenshot")
## Tools
We try to use open source software whenever possible. These are the tools we used to make this game.
* Unity 3D Free
* Monodevelop
* Blender
* Inkscape
* Audacity
* cfxr
* ImageOptim
* SublimeText 2## Attributions
### Libraries
[UnityLock](http://unityassetreview.com/assets/6865) by [Nick Gravelyn](http://unityassetreview.com/publishers/113)
### Sounds
Our final sounds were all made using a fantastic tool called cfxr, a Mac port of DrPetter's sfxr.
* [cfxr](http://thirdcog.eu/apps/cfxr)
* [sfxr](http://www.drpetter.se/project_sfxr.html)The following sounds are or were at one point in our source code and may
be used in the final cut. Thanks to everyone that made their sounds
available.* [Military March](http://freesound.org/people/zagi2/sounds/182311/) by [zagi2](http://freesound.org/people/zagi2/)
* [CodeRed](http://freesound.org/people/Serithi/sounds/150315/) by [Serithi](http://freesound.org/people/Serithi/)
* [CodeGreen](http://freesound.org/people/Serithi/sounds/150316/) by [Serithi](http://freesound.org/people/Serithi/)
* [CodeBlue](http://freesound.org/people/Serithi/sounds/150317/) by [Serithi](http://freesound.org/people/Serithi/)
* [Robot_Ready](http://freesound.org/people/mazk1985/sounds/187404/) by [mazk1985](http://freesound.org/people/mazk1985/)
* [PowerDown_1](http://freesound.org/people/noirenex/sounds/159399/) by [noirenex](http://freesound.org/people/noirenex/)
* [Electric Drip Drop](http://freesound.org/people/NoiseCollector/sounds/5937/) by [NoiseCollector](http://freesound.org/people/NoiseCollector/)
* [Bricks Falling 2](http://freesound.org/people/Benboncan/sounds/77086/) by [Benboncan](http://freesound.org/people/Benboncan/)
* [Drinking](http://freesound.org/people/sagetyrtle/sounds/37226/) by [sagetyrtle](http://freesound.org/people/sagetyrtle/)### Music
The following music is or was at one point in our source code and may
be used in the final cut.[The Factory](http://freemusicarchive.org/music/Multifaros/The_Factory/) by [multifaros aka boerd](http://multifaros.info.se/)
### Fonts
* [Press Start 2P](http://www.google.com/fonts#QuickUsePlace:quickUse/Family:Press+Start+2P)
* [Bowlby One](http://www.fontsquirrel.com/fonts/list/foundry/vernon-adams) by Vernon Adams## Deployment Instructions
Here are some instructions on how to load the source and run the game using Unity 3d.
1. Clone this repository
2. Open the root directory of your cloned repository as the project root
3. Open up BuildScene -- this is the scene we built our final cuts from
4. Play the game in the Unity game player or build it