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https://github.com/redinfinitypro/pygame-sim

The code snippet demonstrates creating a menu with options, menu header, and context, initializing menu options, layout, and layout. It also includes a module for BuildingPanel, a grid with items, and a pygame for creating a grid and application, handling events and objects.
https://github.com/redinfinitypro/pygame-sim

math pygame random sys time

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The code snippet demonstrates creating a menu with options, menu header, and context, initializing menu options, layout, and layout. It also includes a module for BuildingPanel, a grid with items, and a pygame for creating a grid and application, handling events and objects.

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# Pygame-Sim
The code snippet demonstrates creating a menu with options, menu header, and context, initializing menu options, layout, and layout. It also includes a module for BuildingPanel, a grid with items, and a pygame for creating a grid and application, handling events and objects.

![pygame](https://badge.fury.io/py/pygame.svg)
![pygame_menu](https://badge.fury.io/py/pygame_menu.svg)
![random](https://badge.fury.io/py/random.svg)
![sys](https://badge.fury.io/py/sys.svg)
![math](https://badge.fury.io/py/math.svg)
![time](https://badge.fury.io/py/time.svg)

## Table Of Contents
- Description
- Contributing
- Project Structure

## 📖 Description
The code snippet demonstrates the creation of a menu with various menu options, including the OptionItem, MenuOption, MenuHeader, and ContextMenu. The menu options are initialized with a position, scale, text, font size, active and inactive colors, and a color scheme. The menu options are then updated with a corresponding color scheme and a highlight border if hovering. The menu header is initialized with a position, scale, text, and font size, and the menu dimensions are calculated. The menu structure is initialized with sections and items, and the menu dimensions are calculated. The code also includes a function to update the layout and initialize the menu structure.
The class BuildingPanel is a module that creates a grid with various items. It is updated based on the number of items and layout. The panel's size is set based on the total number of items and layout. The module also includes functions to draw the panel background, draw items in the grid, handle events, and store icon_rect. The module also provides a sqaure item class for building segments. The module is used to create a grid with various items and layouts.
The code demonstrates the creation of a grid and application using pygame. It includes the creation of a grid, the creation of an application, and the handling of events and objects. The code also includes a cursor option and a timer to update the scene.

## 🤝 Contributing
1. Fork the Repository
- Click on the Fork button at the top right corner of the repository page to create your own fork of the repository.
2. Create a Pull Request
- Navigate to the original repository and create a pull request to merge your changes into the main branch.

## 📂 Project Structure
- 📂 Container
- 📄 __init__.py
- 📄 imports_library.py
- 📄 .gitattributes
- 📄 .gitignore
- 📄 App.py
- 📄 Building_Items.py
- 📄 README.md
- 📄 UI_Items.py