https://github.com/redinfinitypro/pygamebattleroyale
Rating: (6.4/10) The game is a Python-based game with a player-controlled character, enemies, and bullets. Players move and shoot, with collision detection. The game uses a background image and continuously updates the state, including player input and gameplay.
https://github.com/redinfinitypro/pygamebattleroyale
math pygame random
Last synced: 3 months ago
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Rating: (6.4/10) The game is a Python-based game with a player-controlled character, enemies, and bullets. Players move and shoot, with collision detection. The game uses a background image and continuously updates the state, including player input and gameplay.
- Host: GitHub
- URL: https://github.com/redinfinitypro/pygamebattleroyale
- Owner: RedInfinityPro
- Created: 2022-10-12T21:47:31.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-03-17T00:33:25.000Z (over 1 year ago)
- Last Synced: 2025-04-04T22:35:27.146Z (3 months ago)
- Topics: math, pygame, random
- Language: Python
- Homepage:
- Size: 573 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# PygameBattleRoyale
The game is a Python-based game with a player-controlled character, enemies, and bullets. The objective is to shoot down enemies while avoiding collisions. The game uses sprite objects with unique properties and behaviors. The player can move and shoot in four directions, and bullets can be eliminated. The game features collision detection, resetting the player character's position and speed. The game environment is a background image, with the loop updating the state.
## Table of Contents
- [About](#about)
- [Features](#features)
- [Imports](#Imports)
- [Rating: 6.4/10](#Rating)# About
The game is a Python-based game that involves a player-controlled character, enemies, and bullets. The objective is to shoot down enemy characters while avoiding collisions. The game is implemented as sprite objects with unique properties and behaviors. The player character can move in four directions and shoot bullets in the direction it is facing. The enemy characters move towards the player character and can be eliminated by the player's bullets. The game has basic collision detection, with the game restarting when an enemy character collides with the player character. The game environment is a background image, and the game loop updates the game state, including player input, character movement, collision detection, and rendering.
# Features
The Python-based game features a player-controlled character, allowing the player to move in four directions. The objective is to shoot down enemy characters by firing bullets in the direction the character is facing. The game is implemented using sprite objects with unique properties, defining how characters interact with each other. Enemy behavior and elimination are also present, with enemies moving towards the player-controlled character. The game also incorporates basic collision detection, restarting the game when an enemy character collides with the player character. The game environment includes a background image, and the game loop updates the game state, including player input, character movement, collision detection, and graphics rendering. The game combines action, strategy, and reflexes, as players aim to shoot down enemies while avoiding collisions.
# Imports
pygame, random, math, pygame.locals
# Rating
The code provided is a basic top-down shooter game using Pygame, with a rating of good for code structure and organization. The game logic includes player movement, bullet shooting, enemy spawning, and collision detection. However, the enemy behavior seems limited to moving towards the player directly, which could be improved by adding different movement patterns or behaviors. There is no scoring or win/lose conditions implemented, which could enhance the gameplay experience.
The game lacks visually appealing graphics and assets, with basic images for the player, enemies, and bullets working for prototyping. Adding more polished sprites or animations would improve the visual appeal, and the background image seems to be stretched to fit the screen, resulting in a distorted appearance.
The user interface is minimal, with no HUD elements or feedback provided to the player. Implementing a health bar, score display, and possibly a menu system would enhance the user experience.
Error handling and robustness are lacking, with basic event handling for quit events but not addressing potential errors such as out-of-bounds movement or collision detection issues. Adding error checks and bounds validation would improve the code's robustness and prevent unexpected behavior. Overall, the code provides a good starting point for a simple top-down shooter game, but there is room for improvement in these areas.