https://github.com/regix1/lancache-manager
LANCache Manager - Self-hosted web dashboard for monitoring Lancache data, Real-time download tracking, bandwidth analytics, cache management, and client monitoring. Docker deployment with Prometheus metrics and Grafana integration.
https://github.com/regix1/lancache-manager
cache-server data docker game-cache grafana lancache lancache-interface lancache-manager lancache-ui lancachenet prometheus react real-time-download-tracking rust self-hosted ui web-interface
Last synced: 17 days ago
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LANCache Manager - Self-hosted web dashboard for monitoring Lancache data, Real-time download tracking, bandwidth analytics, cache management, and client monitoring. Docker deployment with Prometheus metrics and Grafana integration.
- Host: GitHub
- URL: https://github.com/regix1/lancache-manager
- Owner: regix1
- License: mit
- Created: 2025-08-23T03:02:06.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2026-01-13T02:03:29.000Z (21 days ago)
- Last Synced: 2026-01-13T02:46:54.950Z (21 days ago)
- Topics: cache-server, data, docker, game-cache, grafana, lancache, lancache-interface, lancache-manager, lancache-ui, lancachenet, prometheus, react, real-time-download-tracking, rust, self-hosted, ui, web-interface
- Language: TypeScript
- Homepage:
- Size: 92.4 MB
- Stars: 16
- Watchers: 1
- Forks: 1
- Open Issues: 5
-
Metadata Files:
- Readme: README.MD
- License: LICENSE
Awesome Lists containing this project
README
# LANCache Manager
LANCache Manager is a simple web UI for monitoring and managing your [LANCache](https://lancache.net/). You can watch downloads in real time, see which games are cached, measure bandwidth savings, and prefill the cache before LAN parties.
-----
## Docker Installation
> [!IMPORTANT]
> **Always use the `latest` tag:**
>
> ```bash
> docker pull ghcr.io/regix1/lancache-manager:latest
> ```
>
> GitHub's package page shows `:dev` because dev builds are published more often. The `:dev` tag is for testing only and can be unstable.
-----
## Table of Contents
- [Screenshots](#screenshots)
- [Features](#features)
- [Quick Start](#quick-start)
- [Docker Compose Reference](#docker-compose-reference)
- [Configuration Options](#configuration-options)
- [Tabs Overview](#tabs-overview)
- [Steam Prefill](#steam-prefill)
- [Custom Themes](#custom-themes)
- [Grafana & Prometheus](#grafana--prometheus)
- [Multiple Datasources](#multiple-datasources)
- [Nginx Reverse Proxy](#nginx-reverse-proxy)
- [Troubleshooting](#troubleshooting)
- [Building from Source](#building-from-source)
- [Contributing Translations](#contributing-translations)
- [Need Help?](#need-help)
-----
### Dashboard

*Stats at a glance with draggable cards and time range filtering*
### Downloads
**Normal View**

**Compact View**

**Retro View**

*Three view modes to browse your cached games*
### Clients

*Monitor which devices are using your cache*
### Users

*Manage sessions and access controls*
### Events

*Calendar view of download activity and LAN events*
### Prefill

*Pre-download games to your cache before your LAN party*
-----
### Dashboard
- **Draggable stat cards** - Move or hide cards to match your layout
- **Time range filtering** - Live, 1h, 24h, 7 days, 30 days, or custom
- **Service breakdown** - Bandwidth usage per platform (Steam, Epic, Battle.net, and more)
- **Recent downloads** - A quick view of what is being cached
- **Top clients** - Find your heaviest users
### Downloads
- **Three view modes** - Normal (cards), Compact (list), and Retro (terminal style)
- **Flexible sorting** - Date, size, cache efficiency, session count, or name
- **Powerful filtering** - Filter by service, client, or hide small and unknown downloads
- **Data export** - JSON or CSV
### Clients
- **Device tracking** - See every device that has used the cache
- **Client grouping** - Add friendly names to keep things organized
- **Bandwidth stats** - Usage breakdown per client
### Users
- **Session management** - View active authenticated and guest sessions
- **Guest access** - Configurable read only access duration
- **Access control** - Revoke sessions when needed
### Events
- **Calendar view** - Visualize download activity over time
- **Custom events** - Create events for LAN parties
- **Activity tracking** - See what was downloaded during each event
### Prefill
- **Steam integration** - Pre-download games directly to your cache
- **Steam Guard support** - Works with all authentication methods
- **Library selection** - Choose which games to prefill
- **Real-time progress** - Monitor downloads as they happen
### Management
- **Cache operations** - Clear cache by service or remove specific games
- **Log processing** - Reprocess logs and handle corruption
- **Game detection** - See what games are in your cache with accurate sizes
- **Depot mappings** - Download 290,000+ game mappings from GitHub
- **Theme editor** - Create and import custom themes
- **Prometheus metrics** - Export data to Grafana
-----
```bash
docker run -d \
--name lancache-manager \
-p 8080:80 \
-v ./data:/data \
-v /path/to/lancache/logs:/logs:ro \
-v /path/to/lancache/cache:/cache:ro \
-e TZ=America/Chicago \
-e LanCache__LogPath=/logs/access.log \
-e LanCache__CachePath=/cache \
ghcr.io/regix1/lancache-manager:latest
```
### Getting Your API Key
```bash
docker logs lancache-manager | grep "API Key"
```
The key is also saved at `/data/api_key.txt`.
### First Steps
1. Open `http://localhost:8080`
2. Go to Management and enter your API key
3. Click **Process Logs** to analyze existing cache data
-----
A complete docker-compose.yml with all available options:
```yaml
version: '3.8'
services:
lancache-manager:
image: ghcr.io/regix1/lancache-manager:latest
container_name: lancache-manager
restart: unless-stopped
ports:
- "8080:80"
volumes:
# Required: Data directory for database, API key, themes, and cached images
- ./data:/data
# Required: LANCache log directory
# Add :ro for read-only (recommended for monitoring-only setups)
- /mnt/lancache/logs:/logs:ro
# Required: LANCache cache directory
# Add :ro for read-only monitoring
# Remove :ro to enable cache clearing, corruption removal, and game removal
- /mnt/lancache/cache:/cache:ro
# Optional: Docker socket for nginx log rotation and Steam Prefill
# Required for: signaling nginx to reopen logs, spawning prefill containers
# Remove :ro if using Steam Prefill (needs read-write for container management)
- /var/run/docker.sock:/var/run/docker.sock
environment:
#=========================================================================
# REQUIRED - You must configure these for your environment
#=========================================================================
# User ID the application runs as (match your filesystem permissions)
# Common values: 33 (www-data on Debian/Ubuntu), 1000 (default user)
- PUID=33
# Group ID the application runs as
- PGID=33
# Timezone for log timestamps and display
# See: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
- TZ=America/Chicago
# Path to LANCache access log file (inside the container)
- LanCache__LogPath=/logs/access.log
# Path to LANCache cache directory (inside the container)
- LanCache__CachePath=/cache
#=========================================================================
# OPTIONAL - Defaults work for most users (auto-detected or sensible defaults)
#=========================================================================
# Internal port binding (do not change unless you know what you're doing)
- ASPNETCORE_URLS=http://+:80
# Auto-detect datasources by scanning for matching subdirectories
# Scans /cache and /logs for folders that exist in both locations
# Example: /cache/steam + /logs/steam -> creates "Steam" datasource
# - LanCache__AutoDiscoverDatasources=true
#---------------------------------------------------------------------------
# Security Settings
#---------------------------------------------------------------------------
# Master switch for authentication
# true = require API key for admin features (recommended)
# false = disable ALL authentication (development only)
# - Security__EnableAuthentication=true
# Number of devices that can share the same API key simultaneously
# - Security__MaxAdminDevices=3
# Default guest session duration in hours (configurable in UI after first run)
# - Security__GuestSessionDurationHours=6
# Require API key for Prometheus /metrics endpoint
# true = Prometheus must use Bearer token authentication
# false = /metrics endpoint is publicly accessible
# - Security__RequireAuthForMetrics=false
# Require authentication to access Swagger API documentation
# - Security__ProtectSwagger=true
# Comma-separated list of allowed CORS origins (empty = allow all)
# Example: http://localhost:3000,https://mysite.com
# - Security__AllowedOrigins=
# Allowed file browser root paths (comma-separated)
# Example: /data,/mnt
# - Security__AllowedBrowsePaths=
#---------------------------------------------------------------------------
# API Options
#---------------------------------------------------------------------------
# Max number of clients returned in a single stats request
# - ApiOptions__MaxClientsPerRequest=1000
# Default limit for clients when no limit is provided
# - ApiOptions__DefaultClientsLimit=100
#---------------------------------------------------------------------------
# Nginx Log Rotation (auto-detects LANCache container)
#---------------------------------------------------------------------------
# Automatically signal nginx to reopen logs after manipulation
# Prevents LANCache monolithic container from losing log file handle
# Requires docker.sock volume mount
# - NginxLogRotation__Enabled=true
# Name of the LANCache container (auto for auto-detection)
# Auto-detection finds containers with "lancache" in the name
# - NginxLogRotation__ContainerName=auto
# How often to check for log rotation needs (in hours)
# - NginxLogRotation__ScheduleHours=24
#---------------------------------------------------------------------------
# Optimization Settings
#---------------------------------------------------------------------------
# Show memory management controls in Management page
# Enable for low-memory systems or if memory usage climbs over time
# Most users should leave this disabled
# - Optimizations__EnableGarbageCollectionManagement=false
#---------------------------------------------------------------------------
# Cache Clearing
#---------------------------------------------------------------------------
# Default mode for cache clearing operations
# "preserve" = keep directory structure, only delete files (safer)
# "full" = delete everything including directories (faster, more thorough)
# Can be changed in Management UI during runtime
# - CacheClear__DeleteMode=preserve
#---------------------------------------------------------------------------
# Steam Prefill (auto-detects host paths from container mounts)
# Pre-download games to your cache before LAN parties
# Powered by: https://github.com/tpill90/steam-lancache-prefill
#---------------------------------------------------------------------------
# Docker image for per-user prefill containers
# - Prefill__DockerImage=ghcr.io/regix1/steam-prefill-daemon:latest
# Session timeout in minutes (inactive sessions get cleaned up)
# - Prefill__SessionTimeoutMinutes=120
# Base path for daemon session data (commands/responses)
# Must be inside /data for Docker sibling container access
# - Prefill__DaemonBasePath=/data/prefill-sessions
# Host path that maps to /data in this container (auto for auto-detection)
# Auto-detected from container mounts. Only set if auto-detection fails.
# Example: If docker-compose.yml is at /srv/lancache/docker-compose.yml
# and you have ./data:/data, set this to /srv/lancache/data
# - Prefill__HostDataPath=auto
# Use TCP mode for prefill daemon communication
# Options: true, false, or auto (auto = true on Windows, false on Linux)
# - Prefill__UseTcp=auto
# TCP port inside the prefill container
# - Prefill__TcpPort=4379
# TCP port exposed on the host for prefill containers
# - Prefill__HostTcpPort=4379
# TCP host used by the prefill daemon
# - Prefill__TcpHost=127.0.0.1
# Network configuration for prefill containers (AUTO-DETECTED)
# The app auto-detects your lancache-dns setup:
# - If lancache-dns uses host networking -> prefill uses host networking
# - If lancache-dns uses bridge -> prefill uses its IP for DNS
# Only set these if auto-detection fails or you have a custom setup.
# Network mode for prefill containers
# Options: "host", "bridge", a custom Docker network name, or "auto"
# - Prefill__NetworkMode=auto
# Explicit lancache-dns IP (auto for auto-detection)
# Find with: docker inspect lancache-dns | grep IPAddress
# - Prefill__LancacheDnsIp=auto
#=========================================================================
# ADVANCED - Multiple Datasources (Optional)
# Configure multiple LANCache instances or outsourced services
# When DataSources are configured, LogPath/CachePath above are ignored
#=========================================================================
# Example: Main LANCache + outsourced Steam on separate drive
#
# - LanCache__DataSources__0__Name=Default
# - LanCache__DataSources__0__CachePath=/cache
# - LanCache__DataSources__0__LogPath=/logs
# - LanCache__DataSources__0__Enabled=true
#
# - LanCache__DataSources__1__Name=Steam
# - LanCache__DataSources__1__CachePath=/steam-cache
# - LanCache__DataSources__1__LogPath=/steam-logs
# - LanCache__DataSources__1__Enabled=true
#
# With additional volume mounts:
# - /mnt/steam-drive/cache:/steam-cache:ro
# - /mnt/steam-drive/logs:/steam-logs:ro
```
> [!NOTE]
> Remove `:ro` from the cache volume if you want cache clearing and game removal. The Docker socket is optional, but it is required for nginx log rotation and Steam Prefill. If you use Steam Prefill, the socket must be mounted read-write.
-----
### Volumes
| Volume | Purpose | Notes |
|--------|---------|-------|
| `/data` | Database, API key, themes, cached images | Required |
| `/logs` | LANCache access logs | Add `:ro` for read-only |
| `/cache` | LANCache cached files | Add `:ro` for monitoring only |
| `/var/run/docker.sock` | Docker API access | Optional. Required for nginx rotation and Steam Prefill |
### User/Group Settings
| Variable | Default | Description |
|----------|---------|-------------|
| `PUID` | 33 | User ID the app runs as. Match your filesystem permissions. |
| `PGID` | 33 | Group ID the app runs as. |
| `TZ` | UTC | Timezone for log timestamps (e.g., `America/Chicago`). |
### Path Settings
| Variable | Default | Description |
|----------|---------|-------------|
| `LanCache__LogPath` | - | Path to the LANCache access log file. |
| `LanCache__CachePath` | - | Path to the LANCache cache directory. |
| `LanCache__AutoDiscoverDatasources` | false | Auto-detect datasources from matching subdirectories. |
### Security
| Variable | Default | Description |
|----------|---------|-------------|
| `Security__EnableAuthentication` | true | Require API key for admin features. Set `false` for dev only. |
| `Security__MaxAdminDevices` | 3 | Number of devices that can share the same API key. |
| `Security__GuestSessionDurationHours` | 6 | Default guest session length (configurable in UI). |
| `Security__RequireAuthForMetrics` | false | Require API key for `/metrics` endpoint. |
| `Security__ProtectSwagger` | true | Require auth for Swagger API docs in production. |
| `Security__AllowedOrigins` | (empty) | Comma-separated CORS allow list. Empty allows all. |
| `Security__AllowedBrowsePaths` | (empty) | Comma-separated list of allowed file browser roots. |
#### Access Levels
The API has two protection levels:
| Level | Description | Examples |
|-------|-------------|----------|
| **Admin Only** | Requires API key authentication | Cache clearing, log processing, settings changes |
| **Guest Session** | Requires admin auth or a valid guest session | Viewing downloads, stats, events, client data |
**Guest sessions** allow read-only access without sharing your API key. Guests must have a valid session created by an admin. No endpoints are public without authentication.
To grant guest access:
1. Go to the **Users** tab
2. Click **Create Guest Link**
3. Share the link with your guests
Guests can view dashboards, downloads, and events but cannot modify settings or clear cache.
### Nginx Log Rotation
| Variable | Default | Description |
|----------|---------|-------------|
| `NginxLogRotation__Enabled` | true | Signal nginx to reopen logs after manipulation. |
| `NginxLogRotation__ContainerName` | auto | LANCache container name (`auto` for auto-detection). |
| `NginxLogRotation__ScheduleHours` | 24 | How often to check for rotation needs. |
### Optimization
| Variable | Default | Description |
|----------|---------|-------------|
| `Optimizations__EnableGarbageCollectionManagement` | false | Enable memory management controls. Useful for low-memory systems. |
### Cache Clearing
| Variable | Default | Description |
|----------|---------|-------------|
| `CacheClear__DeleteMode` | preserve | `preserve` keeps directory structure, `full` removes everything. |
### API Options
| Variable | Default | Description |
|----------|---------|-------------|
| `ApiOptions__MaxClientsPerRequest` | 1000 | Max clients returned in a single stats request. |
| `ApiOptions__DefaultClientsLimit` | 100 | Default client limit when none is provided. |
### Steam Prefill
| Variable | Default | Description |
|----------|---------|-------------|
| `Prefill__DockerImage` | ghcr.io/regix1/steam-prefill-daemon:latest | Docker image for prefill containers. |
| `Prefill__SessionTimeoutMinutes` | 120 | Inactive session cleanup timeout. |
| `Prefill__DaemonBasePath` | /data/prefill-sessions | Session data storage path. |
| `Prefill__HostDataPath` | auto | Host path mapping to `/data` (`auto` for auto-detection). |
| `Prefill__LancacheDnsIp` | auto | IP of your lancache-dns container (`auto` for auto-detection). |
| `Prefill__NetworkMode` | auto | Network mode for prefill containers: `host`, `bridge`, a network name, or `auto`. |
| `Prefill__UseTcp` | auto | Use TCP for daemon communication (`true`, `false`, or `auto`). Auto defaults to true on Windows and false on Linux. |
| `Prefill__TcpPort` | 4379 | TCP port inside the prefill container. |
| `Prefill__HostTcpPort` | 4379 | TCP port exposed on the host for prefill containers. |
| `Prefill__TcpHost` | 127.0.0.1 | TCP host used by the prefill daemon. |
-----
### Dashboard
Your home base for cache statistics. See overall performance, recent activity, and service breakdowns. Stat cards are draggable so you can arrange them your way.
### Downloads
Browse everything that has been cached. Choose Normal view (cards with game art), Compact view (dense list for scanning), or Retro view (terminal look). Filter and sort to find what you want.
### Clients
Track every device that has downloaded through your cache. Group clients with friendly names so it is easy to identify machines at a LAN party.
### Users
Manage active sessions, create guest access links, configure session duration, and revoke sessions when needed. Guest sessions provide read-only access to dashboards, downloads, and events without sharing your API key.
### Events
A calendar view of download activity over time. Create custom events for LAN parties and review what was downloaded during each one.
### Prefill
Pre-download games to your cache before people arrive. Log in with Steam, pick games from your library, and let them run overnight.
### Management
The admin panel (requires authentication). Process logs, clear cache, download depot mappings, configure Steam API access, manage themes, and handle database operations.
-----
The Prefill tab helps you download games to your cache before your LAN party starts. It is powered by [steam-lancache-prefill](https://github.com/tpill90/steam-lancache-prefill) by [@tpill90](https://github.com/tpill90).
### Requirements
- Docker socket mounted without `:ro`
- Authenticated as admin
- Lancache-dns container running, or manual DNS configuration
### Network Configuration
For prefill to work, the prefill container needs:
1. **Internet access** - to authenticate with Steam and download game data
2. **DNS resolution** - Steam CDN domains should resolve to your cache server
The app **auto-detects** network settings in most cases:
- If your lancache-dns uses `network_mode: host`, prefill containers also use host networking
- Otherwise, it uses the lancache-dns container IP address for DNS resolution
**Network Diagnostics:**
When a prefill session starts, the app tests the container network and logs the results. Check your container logs for output like:
```
═══════════════════════════════════════════════════════════════════════
PREFILL CONTAINER NETWORK DIAGNOSTICS - prefill-daemon-abc123
═══════════════════════════════════════════════════════════════════════
✓ Internet connectivity: OK (reached api.steampowered.com)
lancache.steamcontent.com resolved to 192.168.1.5
✓ DNS looks correct (private IP - likely your lancache server)
═══════════════════════════════════════════════════════════════════════
```
**Manual configuration** (if auto-detection fails):
```yaml
environment:
# Option 1: Use bridge networking (recommended for most setups)
- Prefill__NetworkMode=bridge
# Option 2: Use host networking (for host-networked lancache-dns)
- Prefill__NetworkMode=host
# Option 3: Explicit DNS IP (when lancache-dns IP is not auto-detected)
- Prefill__LancacheDnsIp=192.168.1.10
```
> [!TIP]
> If prefill containers have no internet access, try `Prefill__NetworkMode=bridge`. This is a common fix when Docker's default network isolation blocks outbound connections.
### How It Works
1. Go to the Prefill tab
2. Log in with your Steam account (Steam Guard supported)
3. Select games from your library
4. Start the prefill
Downloads run in a separate container with real-time progress updates. When your guests arrive, the games are already cached and ready to serve at full speed.
### Importing App IDs
If you are migrating from [steam-lancache-prefill](https://github.com/tpill90/steam-lancache-prefill) or you already have a list of Steam App IDs, you can import them directly:
1. Click **Select Apps** to open the game selection modal
2. Click **Import App IDs** to expand the import section
3. Paste your App IDs in any of these formats:
- Comma-separated: `730, 570, 440`
- JSON array: `[730, 570, 440]`
- One per line
4. Click **Import**
The import tells you how many games were added, how many were already selected, and how many IDs are not in your Steam library (these are skipped during prefill).
**Migrating from steam-lancache-prefill:** Copy the contents of your `selectedAppsToPrefill.json` file and paste it directly into the import field.
-----
### Theme Editor
Go to **Management > Preferences > Theme Management** to:
- Create themes from scratch with live preview
- Browse and install community themes
- Import and export themes as TOML files
### Theme Format
```toml
[meta]
name = "My Theme"
id = "my-theme"
isDark = true
version = "1.0.0"
author = "Your Name"
[colors]
primaryColor = "#3b82f6"
bgPrimary = "#111827"
textPrimary = "#ffffff"
```
Themes are stored in `/data/themes/`.
-----
### Available Metrics
| Metric | Description |
|--------|-------------|
| `lancache_cache_capacity_bytes` | Total storage capacity |
| `lancache_cache_size_bytes` | Currently used space |
| `lancache_cache_hit_bytes_total` | Bandwidth saved (cache hits) |
| `lancache_cache_miss_bytes_total` | New data downloaded |
| `lancache_active_downloads` | Current active downloads |
| `lancache_cache_hit_ratio` | Cache effectiveness (0-1) |
| `lancache_downloads_by_service` | Downloads per service |
| `lancache_bytes_served_by_service` | Bandwidth per service |
### Prometheus Configuration
```yaml
scrape_configs:
- job_name: 'lancache-manager'
static_configs:
- targets: ['lancache-manager:80']
scrape_interval: 30s
metrics_path: /metrics
```
For authenticated metrics, set `Security__RequireAuthForMetrics=true` and add:
```yaml
authorization:
type: Bearer
credentials: 'your-api-key-here'
```
### Example Queries
```promql
# Cache hit rate as percentage
lancache_cache_hit_ratio * 100
# Bandwidth saved in last 24 hours
increase(lancache_cache_hit_bytes_total[24h])
# Cache size in GB
lancache_cache_size_bytes / 1024 / 1024 / 1024
```
-----
Most users run a single LANCache instance and never touch this. If you have outsourced specific services to separate cache directories or you run multiple LANCache instances, you can configure multiple datasources and view them together in one dashboard.
### When You Need This
- **Outsourced services** - LANCache stores Steam on a separate drive from other services
- **Multiple LANCache instances** - Separate cache servers for different purposes
- **Segmented storage** - Different services on different drives or partitions
### How It Works
Each datasource represents a log and cache directory pair. The app processes logs and tracks cache usage separately for each one, then combines the results in the dashboard and downloads views.
-----
### Auto-Discovery (Recommended)
The easiest approach is to let the app scan for matching subdirectories:
```yaml
environment:
- LanCache__LogPath=/logs
- LanCache__CachePath=/cache
- LanCache__AutoDiscoverDatasources=true
```
**What it detects:**
1. **Root-level datasource** - If `/logs/access.log` exists and `/cache` contains LANCache hash directories (`00/`, `01/`, and so on), it creates a "Default" datasource
2. **Subdirectory datasources** - For each folder that exists in both `/cache` and `/logs`, it creates a named datasource (e.g., `/cache/steam` + `/logs/steam` -> "Steam")
**Example directory structure:**
```
/mnt/lancache/
├── cache/
│ ├── 00/, 01/, a1/, ff/ ← Default cache (hash dirs at root)
│ ├── steam/
│ │ └── 00/, 01/, ... ← Outsourced Steam
│ └── epic/
│ └── 00/, 01/, ... ← Outsourced Epic
└── logs/
├── access.log ← Default log
├── steam/
│ └── access.log ← Steam log
└── epic/
└── access.log ← Epic log
```
This creates three datasources: **Default**, **Steam**, and **Epic**.
> [!NOTE]
> Folder matching is case-insensitive. `Steam`, `steam`, and `STEAM` all match.
-----
### Manual Configuration
For precise control or when directories are on separate drives, define each datasource explicitly:
```yaml
environment:
# Main LANCache
- LanCache__DataSources__0__Name=Default
- LanCache__DataSources__0__CachePath=/cache
- LanCache__DataSources__0__LogPath=/logs
- LanCache__DataSources__0__Enabled=true
# Steam on a separate drive
- LanCache__DataSources__1__Name=Steam
- LanCache__DataSources__1__CachePath=/steam-cache
- LanCache__DataSources__1__LogPath=/steam-logs
- LanCache__DataSources__1__Enabled=true
```
With corresponding volume mounts:
```yaml
volumes:
- /mnt/lancache/cache:/cache:ro
- /mnt/lancache/logs:/logs:ro
- /mnt/steam-drive/cache:/steam-cache:ro
- /mnt/steam-drive/logs:/steam-logs:ro
```
> [!NOTE]
> Manual datasource configuration takes priority over auto-discovery.
-----
LANCache Manager works well behind Nginx. HTTPS is recommended and required for guest session cookies on cross-origin image requests.
### Single origin (recommended)
Serve the UI and API from the same origin. This keeps cookies first-party and avoids cross-origin issues.
```nginx
server {
listen 443 ssl http2;
server_name lancache.example.com;
ssl_certificate /etc/letsencrypt/live/lancache.example.com/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/lancache.example.com/privkey.pem;
# Increase if you have large responses
client_max_body_size 50m;
location / {
proxy_pass http://127.0.0.1:8080;
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Host $host;
# SignalR (WebSockets)
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
}
}
server {
listen 80;
server_name lancache.example.com;
return 301 https://$host$request_uri;
}
```
### Separate API origin (only if required)
If you split UI and API across hosts, use HTTPS and allow credentials. In that case:
- Set `VITE_API_URL=https://api.lancache.example.com` when building the Web UI.
- Keep `SameSite=None; Secure` cookies (configured by the app).
- Ensure CORS allows credentials for your UI origin.
Example API proxy:
```nginx
server {
listen 443 ssl http2;
server_name api.lancache.example.com;
ssl_certificate /etc/letsencrypt/live/api.lancache.example.com/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/api.lancache.example.com/privkey.pem;
location / {
proxy_pass http://127.0.0.1:8080;
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Host $host;
# SignalR (WebSockets)
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
}
}
```
-----
### Logs Not Processing
1. Verify the log path in **Management > Settings**
2. Confirm your volume mount matches `LanCache__LogPath`
3. Click **Process Logs** in Management
4. Check container logs: `docker logs lancache-manager`
### Games Not Identified
1. Download the latest mappings from **Management > Depot Mappings**
2. Add custom mappings for private depots if needed
3. Click **Reprocess All Logs** after adding mappings
### Lost API Key
```bash
cat ./data/api_key.txt
# or
docker logs lancache-manager | grep "API Key"
```
To generate a new key, stop the container, delete `./data/api_key.txt`, and restart.
### Permission Issues
Verify PUID and PGID match your file ownership:
```bash
ls -n /path/to/cache
```
### Prefill Not Working
1. Ensure the Docker socket is mounted without `:ro`
2. Confirm you are authenticated as admin
3. Check container logs for network diagnostics output (look for `═══ PREFILL CONTAINER NETWORK DIAGNOSTICS ═══`)
4. **Container has no internet access:** The prefill container cannot reach Steam. Common fixes:
- Set `Prefill__NetworkMode=bridge` in your docker-compose.yml (recommended for most setups)
- Ensure your Docker network has outbound internet access
- Check firewall rules for outbound connections
5. **HTTP 400 errors during download:** The prefill container cannot resolve Steam CDN domains to your cache. Try one of the following:
- Set `Prefill__NetworkMode=host` if your lancache-dns uses host networking
- Set `Prefill__LancacheDnsIp` to your lancache-dns IP address
- The app auto-detects this if your lancache-dns container is running
6. **DNS bypassing lancache via IPv6:** If your network uses IPv6, DNS queries might bypass lancache-dns. The app automatically disables IPv6 in prefill containers to prevent this.
**Network Diagnostics:**
When a prefill container starts, the app runs network diagnostics that appear in the logs:
- Internet connectivity test (can reach api.steampowered.com)
- DNS resolution for `lancache.steamcontent.com` and `steam.cache.lancache.net`
- Warnings if DNS resolves to public IPs instead of your cache
**Finding your lancache-dns IP:**
```bash
docker inspect lancache-dns | grep IPAddress
```
**Example configurations:**
Bridge mode (recommended for most Docker setups):
```yaml
environment:
- Prefill__NetworkMode=bridge
```
Host networking (when lancache-dns uses host mode):
```yaml
environment:
- Prefill__NetworkMode=host
```
Explicit DNS IP (when auto-detection fails):
```yaml
environment:
- Prefill__LancacheDnsIp=192.168.1.10
```
-----
**Requirements:** .NET 8 SDK, Node.js 20+, Rust 1.75+
```bash
git clone https://github.com/regix1/lancache-manager.git
cd lancache-manager
# Rust processor
cd rust-processor && cargo build --release
# Web interface
cd ../Web && npm install && npm run dev # http://localhost:3000
# API
cd ../Api/LancacheManager && dotnet run # http://localhost:5000
```
**Docker build:**
```bash
docker buildx build \
--platform linux/amd64,linux/arm64 \
-t ghcr.io/regix1/lancache-manager:latest \
--push .
```
-----
LANCache Manager supports internationalization (i18n) and welcomes community translations. The app is ready for localization and all UI strings are already externalized.
### How to Contribute
1. **Fork the repository** on GitHub
2. Navigate to `Web/src/i18n/locales/`
3. Copy `en.json` to a new file named with your language code (e.g., `de.json`, `fr.json`, `es.json`, `pt-BR.json`)
4. Translate all the string values (keep the keys unchanged)
5. Submit a **Pull Request** with your translation
### Translation File Structure
```
Web/src/i18n/locales/
├── en.json ← English (reference)
├── de.json ← German (your contribution)
├── fr.json ← French (your contribution)
└── ...
```
### Guidelines
- **Keep JSON keys unchanged** - Only translate the string values
- **Preserve placeholders** - Keep `{{variable}}` placeholders intact (e.g., `{{name}}`)
- **Maintain formatting** - Preserve any HTML tags like `` if present
- **Test your translation** - Run the app locally to verify your translations display correctly
### Example
```json
// en.json
{
"dashboard": {
"title": "Dashboard",
"recentDownloads": "Recent Downloads",
"totalCache": "Total Cache: {{size}}"
}
}
// de.json
{
"dashboard": {
"title": "Übersicht",
"recentDownloads": "Letzte Downloads",
"totalCache": "Gesamter Cache: {{size}}"
}
}
```
If you run into issues, feel free to [open an issue](https://github.com/regix1/lancache-manager/issues) on GitHub.
You can also find the LANCache community at the [LanCache.NET Discord](https://discord.com/invite/BKnBS4u).
-----
## Support
### Enjoying LANCache Manager?
If this project has been helpful, consider supporting development.
**[☕ Click to donate](https://www.buymeacoffee.com/regix)**
*Every coffee helps keep this project alive!*
-----
## License
[MIT License](https://github.com/regix1/lancache-manager/blob/main/LICENSE)