https://github.com/reignstudios/unity3d-uinput
Unity3D input wrapper to convert "new" input system to function like old one did
https://github.com/reignstudios/unity3d-uinput
Last synced: 9 months ago
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Unity3D input wrapper to convert "new" input system to function like old one did
- Host: GitHub
- URL: https://github.com/reignstudios/unity3d-uinput
- Owner: reignstudios
- License: mit
- Created: 2023-02-10T03:06:10.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2025-01-05T04:19:48.000Z (over 1 year ago)
- Last Synced: 2025-01-05T05:19:58.390Z (over 1 year ago)
- Language: C#
- Size: 72.3 KB
- Stars: 1
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UInput
Converts Unity's "new" input system to function like the "old" one.
Also simplifies Gamepad input ignoring the need to use actions.
## Example
* UInput.GetButton(KeyCode.A)
* UInput.gamepads
* gamepad.button0.down, gamepad.triggerLeft.value, gamepad.joystickLeft.value