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https://github.com/reignstudios/unity3d-uinput

Unity3D input wrapper to convert "new" input system to function like old one did
https://github.com/reignstudios/unity3d-uinput

Last synced: 9 months ago
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Unity3D input wrapper to convert "new" input system to function like old one did

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# UInput
Converts Unity's "new" input system to function like the "old" one.

Also simplifies Gamepad input ignoring the need to use actions.

## Example
* UInput.GetButton(KeyCode.A)
* UInput.gamepads
* gamepad.button0.down, gamepad.triggerLeft.value, gamepad.joystickLeft.value