https://github.com/reiiyuki/publisher-gameobject-kit-unity
Publisher class for GameObject in Unity.
https://github.com/reiiyuki/publisher-gameobject-kit-unity
publisher publisher-subscriber unity
Last synced: 6 months ago
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Publisher class for GameObject in Unity.
- Host: GitHub
- URL: https://github.com/reiiyuki/publisher-gameobject-kit-unity
- Owner: ReiiYuki
- License: mit
- Created: 2018-02-26T09:23:30.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-02-26T10:13:09.000Z (over 7 years ago)
- Last Synced: 2025-02-03T21:56:59.557Z (8 months ago)
- Topics: publisher, publisher-subscriber, unity
- Language: C#
- Homepage:
- Size: 13.7 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Publisher GameObject Kit
Publisher class for GameObject in Unity.
## Usage
### Publisher
Just extends Script class with Publisher
#### Example Usage
```cs
using PublisherKit;public class ExamplePublisher : Publisher {
const string EVENT_METHOD_NAME = "OnEvent";
void Start () {
Broadcast(EVENT_METHOD_NAME, "Sample Data");
}}
```
#### Broadcast Data
Broadcast(string methodName, object data=null)
* methodName: string - subscriber method name for receiving data
* data: object - data to send to subscriber. It can be of data### Subscriber
Implement event receiver method and Register it as subscriber of publisher
#### Example Usage
```cs
using UnityEngine;public class ExampleSubscriber : MonoBehaviour {
public GameObject publisherObject;
void Start () {
publisherObject.GetComponent().Register(gameObject);
}void OnEvent (string receiveData) {
//Do something
}}
```#### Register as Subscriber
```cs
publisherObject.GetComponent().Register(gameObject);
```#### Handle Event Data
```cs
void OnEvent (string receiveData) {
//Do something
}
```