https://github.com/relintai/draw_gd
https://github.com/relintai/draw_gd
Last synced: 4 months ago
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- Host: GitHub
- URL: https://github.com/relintai/draw_gd
- Owner: Relintai
- License: mit
- Created: 2020-11-28T21:33:48.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-12-04T22:10:38.000Z (over 5 years ago)
- Last Synced: 2025-02-10T13:14:13.687Z (over 1 year ago)
- Language: GDScript
- Size: 14.7 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# draw_gd
Abandoned. https://github.com/aaronfranke/GraphicsEditor is exaclty what I planned this to be, even if I end up coninuing this
I'd switch to using that as a base.
My goal with this project is to take Pixelorama's code, simplify it as much as possible, and make it an editor plugin,
to have an in-godot texture/image editor.
If it turns out well I'll probably turn it into a c++ engine module eventually.