https://github.com/relintai/mat_maker_gd
Experimental godot addon based on RodZill4's material-maker.
https://github.com/relintai/mat_maker_gd
Last synced: about 2 months ago
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Experimental godot addon based on RodZill4's material-maker.
- Host: GitHub
- URL: https://github.com/relintai/mat_maker_gd
- Owner: Relintai
- License: mit
- Created: 2020-11-30T10:05:40.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-12-14T00:02:51.000Z (over 4 years ago)
- Last Synced: 2025-08-27T12:13:06.074Z (9 months ago)
- Language: GDScript
- Size: 23.1 MB
- Stars: 1
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# mat_maker_gd
My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code,
and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.
Multi threading uses my threadpool engine module for now.
## Status:
Missing ~ 60 nodes from ~ 195.
## TODOS
- [ ] Go through the current MaterialMaker and add the code from all the new nodes.
- [ ] Go through the current MaterialMaker and update any old code.
- [ ] Add note to all files that has code from MaterialMaker.
- [ ] Proper readme.md.
- [ ] Per node seed like in the original.
- [ ] Port all the nodes. Missing ~ 60 from ~ 195
- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.