https://github.com/relintai/rtile_map
https://github.com/relintai/rtile_map
Last synced: 11 months ago
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- Host: GitHub
- URL: https://github.com/relintai/rtile_map
- Owner: Relintai
- License: mit
- Created: 2021-12-12T19:55:49.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-01-30T14:06:21.000Z (over 4 years ago)
- Last Synced: 2025-06-01T15:27:46.594Z (12 months ago)
- Language: C++
- Size: 75.2 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RTileMap
Godot's TileMap but as an engine module, with a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/rtile_map.git rtile_map
```
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)