https://github.com/relintai/skeleton_editor
Godot engine module version of TokageItLab's skeleton editor pr
https://github.com/relintai/skeleton_editor
Last synced: 7 months ago
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Godot engine module version of TokageItLab's skeleton editor pr
- Host: GitHub
- URL: https://github.com/relintai/skeleton_editor
- Owner: Relintai
- License: mit
- Created: 2021-09-11T14:33:41.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-09-23T17:23:33.000Z (over 4 years ago)
- Last Synced: 2025-04-05T05:16:17.288Z (about 1 year ago)
- Language: C++
- Size: 8.79 KB
- Stars: 2
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Skeleton Editor
Deprecated. This is now merged into my godot fork's 3.x branch ( https://github.com/Relintai/godot/tree/3.x ), as not everything was solvable without engine patches. It will be developed there.
This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
The original pr is here: https://github.com/godotengine/godot/pull/45699
Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
```
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)