https://github.com/relintai/tile_map_backport
Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
https://github.com/relintai/tile_map_backport
Last synced: about 1 year ago
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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
- Host: GitHub
- URL: https://github.com/relintai/tile_map_backport
- Owner: Relintai
- License: mit
- Created: 2021-12-10T19:55:21.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-12-12T19:55:20.000Z (over 4 years ago)
- Last Synced: 2025-02-10T13:14:06.354Z (over 1 year ago)
- Language: C++
- Size: 1.7 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RTileMap
Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
It needs https://github.com/godotengine/godot/pull/48395 to work.
Deprecated. It turns out I need something else.
# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/tile_map_backport.git rtile_map
```
The folder needs to be named `rtile_map`!
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)