https://github.com/reloaded-project/reloaded-ii
Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
https://github.com/reloaded-project/reloaded-ii
csharp mod-loader mod-manager reverse-engineering universal windows x64 x86-64
Last synced: 19 days ago
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Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
- Host: GitHub
- URL: https://github.com/reloaded-project/reloaded-ii
- Owner: Reloaded-Project
- License: gpl-3.0
- Created: 2019-04-25T18:32:29.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2025-04-03T05:37:28.000Z (about 1 month ago)
- Last Synced: 2025-04-07T18:03:47.194Z (26 days ago)
- Topics: csharp, mod-loader, mod-manager, reverse-engineering, universal, windows, x64, x86-64
- Language: C#
- Homepage:
- Size: 80.3 MB
- Stars: 693
- Watchers: 17
- Forks: 90
- Open Issues: 55
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Metadata Files:
- Readme: README.md
- Changelog: changelog-template.hbs
- Contributing: docs/ContributingLocally.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
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README
Reloaded II
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Nothing else matters.
Universal, C# based mod loader.
Works with anything X86, X64.## Introduction
**[Reloaded II]** is a universal DLL injection based Mod Loader and Mod Management Framework.
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It's a fully free and open source swiss army knife for modding native games.
Made from the ground up **proudly** using the C# programming language.For more information, please visit [the Reloaded-II website.](https://reloaded-project.github.io/Reloaded-II/)
For installation instructions, see [Quick Start Guide.](https://reloaded-project.github.io/Reloaded-II/QuickStart)
## Contributions
Contributions to this project are **highly encouraged**.
Feel free to implement new features, make bug fixes or suggestions so long as they are accompanied by an issue with a clear description of the pull request.
Documentation is just as welcome as code changes!